Everything necessary to know is in the opening message. Note: Cards are subjected to change! Here's the link to the cards: https://www.duelingbook.com/deck?id=5690726 And here's the original source of their inspiration: https://www.youtube.com/watch?v=id185hlbW_Y Let me know if there are typos/mistakes and i'll fix them! Music: Yami Marik/Yami Bakura's Theme - Yugioh Duel Links Oh yeah, i was thinking of doing a Structure Deck challenge using these cards! The idea is i make a Structure Deck featuring these cards, then we participate as a group to make a "budget" deck using the cards in this Structure Deck! How does that sound? T A G S #Yugioh #Fan-made #Fanmade #Music #Custom #Eviday #Evidow #Fiend #Holiday #Bad-Day The cards are broken into three categories, the Eviday Main Deck monsters, the Bad Day Spell/Traps, and the Evidow Extra Deck monsters. Below are the summary of each Main Deck card, as i want you to discover the "Evidow" Extra Deck monsters for yourself. ;3 -------------------------------------------------------------------------- Eviday - Honeymoon (Level 2 Tuner) Main Tuner for the archetype. Take 500 damage for a "Eviday" Special Summon of the hand or GY, while also floating into a search or mill of a Level 4 "Eviday" monster when it is used as Synchro Material. ALWAYS run 2-3 of this in your Deck, preferably the latter. Eviday - Independence (Level 4) Self Special Summons from hand if you control no monsters. Take 500 damage for a "Bad Day" search. If you took 1000 or more damage while it is in the GY (I.E from another "Eviday" effect), you get to Summon it again, but it banishes itself afterwards. Run 3 of this card as it's your main starter/extender. Eviday - Easter (Level 4) Take 1000 damage for a Level 2 Tuner Token for Synchro plays and get a "Eviday" mill too. Gives a hand refresher when used as Synchro material for a "Evidow" Synchro Summon. Run 2-3. Eviday - Halloween (Level 4) Self Special Summons from the GY if it was sent there from your hand or Deck by a Fiend monster's effect. Can provide some banishing during the Battle Phase. Combos well with "Eviday - Honeymoon" or "Eviday - Easter" Eviday - Valentine (Level 4) Self Special Summons from the hand if it was added there from your Deck by a Fiend monster's effect, also is a much needed LP filler when used as Synchro material. Bad Day Broken Soul (Cont. Spell) Small LP gain each turn, gives an additional Normal Summon for the archetype, though surprisingly this rarely comes up. Run any amount you want, could come in clutch though with that additional NS. Bad Day Molten Heart (Quick Spell) Acts as your monster removal/disruption, includes a bonus draw effect if you blow up your own Eviday/Evidow monster or if in a mirror match. Bad Day Waterfall (Normal Spell) Is your Special Summon from Deck card, use it to easily get Honeymoon onto the field for Synchro plays. Bad Day World (Field Spell) Your in-archetype Field Spell, comes equipped with a auto-heal effect during your Standby Phase, but also turning all that damage you built up from the turn into Spell/Trap destruction. The last effect is to recur your other banished "Bad Day" Spell/Traps while getting rid of your opponent's Spell/Traps in the GY. Bad Day X'Mas End (Counter Trap) Your in-archetype "Infernity Barrier", simple as that. I won't spoil the "Evidow" monsters here, but i will say that "Evidow - Hydra"'s effect of halving effect damage you take is a double-edge sword, as it de-activates your "Bad Day" Spell/Traps self-banishing effects to reduce effect damage to 0, and "Evidow - Death Eyes" is the literal embodiment of weaponizing your LP.