This is an incomplete TEST PROJECT. It's very unlikely someone else will be online, but you can play multiplayer with yourself by opening the game twice (in separate windows). Make sure both browser windows are open and visible or else your browser will freeze one of them (which stops it from connecting to the server). HOW TO PLAY: - click on the other player's ship to target it - click on lasers/rockets at the top of your screen to shoot - fly around the map to collect more ammo if there's nobody else online, you can't shoot anything. This game is actually 99% complete but I'm still waiting for @gowen68 to make a thumbnail. If you have art skills and want to make one hit me up. ====== Snapshot 3: (nondestructive) Rapid prototype [x] add admin nametag [x] balance weapons (increase damage) [x] ammo pickups [x] add music [x] implement admin controls [x] main menu beautification [x] ship selection screen [x] faction selection screen [x] give player more ammo [x] better sfx (use icarus beacon) [x] fix ui panel not updating on respawn [???] there is still ghostentty problem [x] investigate firing rocket when out of laser range (rkt atk range check was based on ghostentity coords, this could be fun but change it to real eneity coords [x] implement shield sucker MPSB_Sn3014-3 (implements shieldsucker, last version with music, plus optimized hides), then fix/replace hb v3014-3-final [x] eliminate unused hotbar assets [x] hotbar rejuvination [x] removed unused hotbar readouts [x] replaced rocket sprites MPSB_Sn3017 v3017 [] bug: connecting players have blank username? (both in ghostentity writer and messages, decode or encode problem? - check with some alt accounts) [] bug: fix rad zone dmg display incorrect [] bug: fix music fade [] improve ship select ui, change to traditional menu panels ----------------- Snapshot 4: (nondestructive) Release candidate [] thumbnail [] remove all debugging sfx [] make loading screen tell player target ship by clicking on it