After exploring the 10 Vivid Islands, the monsters head to Vardelken's fortress for a final confrontation. The grand finale of the Rasguno series so far... It should come as no surprise to you that this project is BIG. It can be extremely laggy, so spamclick the flag to ensure parts are in sync and close other tabs to reduce lag. If it causes a forced reload, then I'm sorry, I can't do anything about that. Switch to a better OS or just tough it out, this is Scratch's problem and not mine. Elements: Vivid, Vapor, Galactic, Mushroom, Desert, Elastic, ??? The Fortress of Iniquity is a dark and ominous castle in the middle of nowhere that is home to none other than Vardelken, the evil behind all the hindrance during the adventure, and the strange red Luminod doppleganger who has gotten hold of the map. The monsters think they are entering without Vardelken being aware, but unbeknownst to them, it was his plan all along to lure all the monsters to the fortress to be able to eliminate them all in one place- the monsters are racing against time to stop Vardelken before his plot fully unfolds. ...
Credits to the following: @TheRemixer124 for creating Sbreenklax, Accordiduo, Haaylawh, and Glockenspell @WaterComesBack for creating Pokinbeats @tristanvice for Chorop and Clowd's animations @ibbymalik for Sbreenklax's animation @CGbrinker for Esseffex's animation @MetroidFan15 for Wrapps' animation and Glockenspell track 1 animation @K102008 for creating Shellevil And everyone else who has helped create things for Rasguno islands since Once again, if your animation didn't get in, I'm sorry. Either I had already created an animation for the monster you animated, the monster did not appear onscreen when it needed to be, it greatly contributed to the lag in the project, or I just wasn't satisfied with it. But if I said that I'd use an animation of yours and it didn't appear in the project it's safe to assume it's because it contributed to the lag. But fret not! I can recycle frames of your animation for another time. For now please don't complain about it, just accept it for now. Thanks. This project will have bugs, I don't know how many of these I will be able to fix as a lot are caused by lag but I will try. This project took a LOT of effort and time to make, so naturally I will take a hiatus. Stay tuned for next time.