-- While the project is stopped, press [m] to change rendering mode. [z] is a small ray testing.. progress reading: progress% - elapsed time - estimated remaining time forkphorus.github.io/#391527184 ORIGINAL DESCRIPTION: – If you only want to see the final result, press the red stop octagon and click "r". – If you want to render it, click the green flag and enter the number of samples and the resolution divisor, and let it render! (Turbo mode if you want) – At the end, press the spacebar to hide the Evaluation Time variable to see the final result. "What rendering engine do you use?" "Oh yes, I use Scratch."
* Minor optimizations * Minor corrections: - Light attenuation in every bounces - Normalized initial ray vector (hence corrects vision) It's kinda failed for me to denoise the rendering result, while the three inputs are consistent.