watch see inside if you want note the sheer difference (usually around 1000 after 5 minutes ; it reached 10000 after half an hour) gun 1 shoots at the A.I and gun 2 shoots at the yellow cube which has been programmed to "glide 1 seconds to random position" The guns won't shoot if on edge to give the cubes a chance DO NOT run in turbo mode. Well actually you can run it in turbo...
Based on @a_game_programmer 's bot vs bot shootout. Thanks to him for the bumper cars concept (the "armour" around the A.I which actually senses where the bullet is) Feel free to use without credit. Ok the A.I still gets hit. A lot. It could be improved by adding the armour at 45 degrees (8 sides) but I was too lazy to do that. It actually isn't very good. I think. There's a lot of improvement to be done but I'll just leave it like this for now :P