Heya, click to change the blocks to the next sprite. Press space and click at the same time to go to the previous sprite Heya, cliquez pour changer les blocs au sprite suivant. Appuyez sur espace en même temps que de cliquer pour retourné au sprite d'avant state : empty (A/Q) -> shade (Z/W) -> breakable (E) -> unbreakable (R) -> reaper (T) -> orb (Y) -> reaper on orb (U) -> dragon with fire and bombs (I) -> dragon with bombs (O) -> dragon with fire (P) -> yellow bomberman (1) -> red bomberman (2) -> purple bomberman (3) -> blue bomberman/player (4) -> empty (A/Q) -> etc état : vide (A/Q) -> ombre (Z/W) -> cassable (E) -> incassable (R) -> ange de la mort (T) -> orbe (Y) -> ange de la mort sur une orbe (U) -> dragon avec du feu et des bombes (I) -> dragon avec des bombes (O) -> dragon avec du feu (P) -> bomberman jaune (1)-> bomberman rouge (2) -> bomberman violet (3) -> bomberman bleu/joueur (4) -> vide (A/Q) -> etc
The Longest Game Ever 2 by SkyGames Studio Credits to ɹǝsn pɹoɔsıᗡ for the key bind idea ! 2.0 : remake of all the graphics 2.1 (03/01/2021) : added sliding click; reset button; key bind system (A/Q; Z/W; E; R; T; Y; U; I; O; P; 1; 2; 3; 4) 2.2 (04/01/2021) : size system is in work ! you can now edit the number of column from 3 to 17 and edit the number of lines from 3 to 13 ! Also made the loading muuuuch faster 2.3 : added music 2.4 : added arrows for adjusting life and size for phone users and s to skip the current music 2.5 : new way of putting down the sprites you want, made specially for phones, you can disable/enable it by clicking the box between the 2 arrows planned : remake of the whole project so it use position detector, which would reduce the number of clone used, allowing me to make multiple layer (floor/objects) and a system to save the maps