Its back! It's probably going to have to run at 256x192 (bitmap mode) but I tested it by drawing up some things in paint . net and that's actually enough to fit a window based multitasking OS. I plan to release a description of how this will work in great detail at some point. Until then, If you have any questions, feel free to just ask me. Assuming anyone's still invested in the development progress of any of these OS's haha. I plan to release it upon completion of the emulator, the compiler, the kernel code, the filesystem, and a simple command line interface. Then, I will write code for the window based UI, and then create default programs. There is already an assembler, and I am working on it as I add more CPU instructions. The compiler will compile a language I'm working on called honeycomb straight to machine code. It'll sort of be like C but simpler (I have not made a compiler before). A short sample of what honeycomb will look like: include gfx; define char[13] text as "Hello, world!"; define char i; gfx.fastString(0, 0, text); define flag A; fastChar(0, 8, i); i++; jump(A);