Currently not functional enough to be played without being in debug mode and accessing code. This project is the start to a turn based combat game engine to be used in the future. How a turn works: Player Phase [when var Turn is 0], the player gains their amount of mana. This mana is used to cast some sort of spell. Currently the options are Pass, Heal, and Attack (attack is not yet functional) Enemy Phase: Each enemy will simply do it's set attack value (not yet functional) Most of the variables on screen are for debug purposes only. All the player should need are Player Data (your attacks), p.mana, and p.hp. Obviously in the full game, these won't have sliders.
CHANGELOG Test Build 1.0.0: - Enemy creation engine built - Player turn engine built