Use arrow keys or WASD to move. Use up arrow, W, space, or click to jump. Press 'M' to toggle sounds Press 'L' to toggle Low Detail Mode (fewer clones) Press 'Q+R' to restart level In Knobbelboy mode, you get 3 lives. Mobile mode makes movement buttons magically appear at the bottom of the screen. (1st to beat this in mobile mode with Knobbelboy mode turned on gets a special prize check notes and credits) Avoid hitting spikes. Tip for UFO levels: Sometimes, it helps to tap in the rhythm of "Happy Birthday" but slowed down a bit for some reason. According to scratch statistics, only 4.7% of the people who play this stared it and only 5.3% of the people who play this hearted it, so please consider hearting and starring (and following)
READ THIS WHOLE THING!!! Go follow these people: Reported game-breaking bug(s): @FreeDeLaHoya1234 (thank you for telling me about secret ways on non-cube levels) @X_Speedrunner_X (there's a long list xD) Completed Knobbelboy Mode: @TSV_Jayden, @archthecool, @EpicDuality7033, and @FieryShadow7921, @crystalchaos666 Leaderboards: @KingCuddles314, @TVS_Jayden Beat it using only arrow keys: @KingCuddles314, @TVS_Jayden. All of the above in one run: (ur an absolute legend) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The first person to beat this in Knobbelboy Mode on Mobile Mode gets a shout out in every single one of my projects and my profile on at least 4 accounts, a heart and star on every single project they posted (and everyone posted after that), 4+ follows on 5 profiles of their choice (you must tell me tho). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Play it on TurboWarp: https://turbowarp.org/393880543 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ UPDATES: Added LDM and fixed level 16. Patched a bunch of bugs thanks to for reporting. Also lowered clone count by turning particles into pen and deleting an effect that did literally nothing. Patched every single secret way (thanks for reporting them) Fixed a music bug when you entered the main menu from knobbelboy mode and the music would continue playing and would overlap. Fixed most bugs with portals and jump pads it doesn't work in fullscreen for some reason. The buttons and end screen now look a lot cooler. Added a 'Main Menu' button for when you beat the game so that you don't need to press the flag again. Fixed leaderboard. Scratch can only change one cloud variable every 0.1 seconds, so I had to change it to only one variable for each mode. Pressing jump after about 1/3 seconds after death makes you instantly respawn. I almost broke the ball gamemode to do this but I fixed it. Timing is now paused when the player is dead. Fixed menu Fixed ball delay. Added another level Updated the end screen The screen will fade to black when starting the game. Ever so slightly nerfed level 13. Then I found it became too nerfed, so I ever so slightly un-nerfed it. Also updated level 5. Changed animation when you beat it & added death sounds. Added mobile mode. Toggling Knobbelboy Mode makes it so that if you die 3 times, the game ends. Added separate global for Knobbelboy Mode. Added end screen. Added Global. (I may or may not change this to a text engine, depending on how lazy I am when it comes to designing more text characters). Added help screen Added Key animations fixed disappearing end screen. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Inspired by Bloodlust by Manix648 and more. Please ❤️ and ⭐️ my beautiful masterpiece and also leave a follow. All Levels are designed and verified by me, . This is my first platformer. Thank's for giving me the idea to make a platformer inspired by a Geometry Dash level. Credit to for the cube physics scripts (Well I did modify them to use fewer blocks.) Music: Menu - Underworld by Spaze In-game - At the speed of light by Dimrain47 This is completely irrelevant I found a way to make objects in the vector editor uniformly translucent. Just take a gradient with a color on one side and transparent on the other and reshape it down to the segment that has the level of opacity that you want then scale it up and repeat until it is uniform.