Tutorial Use "Enter" to proceed ------------------------ 1 Player Mode ------------------------- Your Character is Blue [SPACE] Attack [UP / W] Jump [RIGHT / D] Go to the right [LEFT / A] Go to the left Avoid the edges of the screen. ------------------------ 2 Player Mode ------------------------ Player 1 is Blue and Play 2 is Red Player 1 Controls is WASD Player 1 Attack is F Player 1 Jump W Player 2 Controls is Arrow Keys Player 2 Attack is M Player 2 Jump is Up Arrow Key Switching from stages uses the Arrow Keys ------------------------------------------------------------------------- Detailed Explanation: Single Mode You have a Blue arrow at the top left corner. That is your Jump indicator, it tells you how many jumps you have left. Besides, that is your health indicator. The heart by your health indicator is how many lives you have. Local Multiplayer You have a Blue arrow at the top left corner. That is your Jump indicator, it tells you how many jumps you have left. Besides, that is your health indicator. The heart by your health indicator is how many lives you have. You have a red arrow at the top right corner. That is your Jump indicator, it tells you how many jumps you have left. Besides, that is your health indicator. The heart by your health indicator is how many lives you have. ------------------------------------------------------------------------- Changelog: Alpha.1.0.0: Pixel Panic was created (Only single-player and always on the "Classic Stage" Alpha. 1.2.0 Added Menu with some not being able to be used yet. (1 Player, 2 Player, Online and Endless) Alpha. 1.2.1 Added Multiplayer (Player 2 being red) Alpha. 1.3.0 Added online error message to the online button as it hasn't been programmed yet Alpha. 1.4.5 Added better collision to stages. (No longer go inside the stage) Alpha. 1.4.7 Changed character colours for easier identification of character for a colour blind or monochrome effect Alpha. 1.4.8 A fixed visual bug that turns the characters into a ball and also the bad attempt of adding the character shadows so the thumbnail looks like the actual game Alpha. 1.5.0 Fixed bug that keeps player to hit position even when you are not attacking. Added new "Title" stage and changed music for the "Pink Fountain" (May not be the final name and maybe getting a change to the look of the stage), and added music for new "Title" Stage. Added lives with a display next to the health display and now can be set back to the menu screen once the fight is done. Added new stage select. Added settings but cannot be used yet and added the logo to the menu and the buttons. Added additional screen. Alpha. 1.5.1 Changed yellow colour to be more orange instead of green. Added dynamic background. When you hover over a button it will change colour to the opposite of the buttons initial colour. Alpha. 1.5.2 Changed the character designs so it doesn't look like the character from Flee the Facility from Roblox. There is also now special skins that will be swapped to if it is a special day e.g. On Christmas the characters will wear Christmas related clothing. Alpha 1.5.3 Added a countdown to the game. So the game doesn't instantly start and got rid of the mini shadow to make the game more consistent. As only the GUI can have those mini shadows, unlike the stage. Alpha 1.5.4 Changed how the stage selection works, (You now have to hover over the Stage Selection. You can change the stage via clicks too. Alpha 1.5.5 Added a transition between menus. It is a bit slow, and I will try to make it faster without making it very janky. Alpha 1.5.6 Removed seasonal costumes to make way for new character designs. Alpha 1.5.7 Redesigned the Previous and Next buttons to avoid having to same button colours, and have a working version of the character selection system. Alpha 1.5.8 Redesigned the "Fight" Ui to make it more interesting and pop out, and got rid of 1 block to change the frames from 10FPS to 30FPS (Pretty annoying, I know). Added short hops to spice the maneuvering ability.
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