[please post any suggestions or bugs in the comments] ============================================= CONTROLS Space - Attack Up Arrow/Click on Shop button - Open Shop Down Arrow - Close Shop wasd - control your SOUL Click Mercy button - get more money than attacking, but ends turn. If you have done anything else this turn, it won't work. ============================================= HOW TO PLAY You have 5 Actions per turn - you can use these by either sparing Sans, or attacking Sans. Attacking Sans gets you money and EXP. Mercy gives you lots of money, but no exp, ends your turn, and makes Sans' attack harder. When Sans attacks, you must dodge the bones in the box to stay alive. If your HP reaches zero, you lose. You can also buy things with your EXP and your money to help you, like the "Higher LOVE" item, which increases your HP by 50.
CREDITS Music: Toby Fox - Megalovania Everything Else: DORITOBOY123456. ============================================= New Mechanics In this game, you will fins that you only have one attacking option. This is because you only hold one weapon in Undertale, and I felt like making it realistic. Another new thing is the Shop Button. You click it to open the shop, instead of having the shop constantly open. This allows for more space on-screen. Also, every 5 attacks you will have to dodge one of Sans' attacks. This is because there has to be some challenge, not just pressing buttons until you finally have enough money to win. My third new mechanic to the series is two forms of currency - EXP and Money. This is just for more of a realistic sense, like Undertale has GOLD and EXP. These are not the ONLY new mechanics, but those are the game-changing ones. ============================================= In-Code stuff and what it does Turn Variable - determines who's turn it is by counting to 5 then resetting. Every 5 Turns, sans will attack Timer: Helps shop determine whether it should change the turn or not MERCY variable - changes Sans' Dialogue depending on how many times you spare him Any sprites called "Unused[#]" - Are NOT used in the current version of the game, were used for things that have been changed EX: Unused1 Was used in v1 to tell people that there was no shop yet, and that they should read the Instructions & Notes. Isn't used anymore because there is in facte a shop item you can buy now. ============================================= ALPHA NOTES ALPHA v1 NOTES - v1.0: 5/13 1) Game was created - SOUL mechanic, attacking, EXP, Money, Shop with nothing in it, Message describing that there was nothing in shop, ??? ALPHA v2 NOTES - v2.0: 5/14 1) added one shop item - Higher LOVE: Increases HP by 50 2) added mercy button 3) added alpha notes v2.1: 5/15 1) added more Mercy Dialogue 2) Buying from shop no longer costs an action because of a bug where closing the shop without buying anything costs an action - am working out how to fix 3) made mercy attack harder 4) Changed alpha notes format v2.2: 5/15/20 1) Added HP depletion - slowly depletes your HP over time, just like the Sans battle on the genocide run in Undertale. v2.3: 5/16/20 1) Added a new shop item - buy then sell tem flake - increases money 1 per second v2.4: 1/22/21 1) added new shop item - Pie - increases HP by 50 2) Fixed SOUL movement 3) Fixed bone movement 4) Fixed MERCY 5) Fixed Buy then sell tem flake, made it add 1 exp per second 6) Fixed Shop 7) Realized music does nothing (ill fix that later)