Gonna be reworking this at some point in the next week or so. Mobile controls on Scratch kinda garbage... Hey everyone, it's @mrCamelCase. Whelp, here's my first project. Just a pretty bare bones platformer engine, doesn't have wall jumping, double jumping, jump through platforms, or much else. However, one thing it does have is actually good mobile controls. You can use either the arrow keys, WASD, or the buttons at the bottom of the screen to move the player. The d-pad on the right moves the player (down is used for other things not included in this project), and the button on the right is used for jumping. Since the jump button is separate from the rest of the controls, you can use your left thumb to jump and your right thumb to move left/right (making aerial movement a LOT easier on mobile). Anyways, let's talk about how it works. Basically, the platformer engine itself is mostly unchanged from a non-mobile compatible version. The only real difference is that instead of only checking if the arrow keys or WASD are pressed, it also checks to see if you're pressing one of the mobile buttons. The sprite "mobileControls" creates a few different clones with different tasks: one represents the left button, one the right, the up, the down, and the jump button on the far left. Each sprite constantly checks to see if it has been clicked (or tapped). If it has, it will add a certain value to the list "mobileInput", depending on which button was pressed (if the Jump Button was pressed, '1' is added, '2' if Left, etc.) The platformer engine, every time it runs, will check to see if "mobileInput" contains anything. If "mobileInput" contains 1, the player will jump, if 2, the player will move left, etc. Anyways, remember to give credit if you use this. Other than that, I encourage you to have a little fun with it. Try experimenting with it a little or making a game with it or something? Also, I'll probably make some improvements to it now and then, so I'll go ahead and put an update log at the bottom. And that's about it. Feel free to remix and play around with it a little bit. Just don't forget to give credit if you use it in a game though. So yeah, I'll catch ya later! Keep Scratching! -mCC -Update Log- v1.0 (5.16.20) - Initial Release v1.1 (5.16.20) - Fixed a bug that occurred when you jumped to the top of the screen. v1.2 (10.21.20) - Changed the character sprite bc I wanted to test this new walk cycle I made. -Credits- Just me pretty much, the limited art you see was made in Piskel, coding in Scratch, y'know, the usual. -Tags-