DATABASE: Solar Man (DWN-080) Weapon: Solar Blaze -a fiery ball that splits into two waves Gear: Power Gear ---notes you might want to read--- Well, as you can see, I love Megaman 10 Robot Masters. Oh well. Anyway, Solar Man's gimmick is interesting to me, so I did it. ---ai explanation--- This one was more complicated, yet it's one of the most simple AIs... There are 5 places Solar Man can be in. Where he can jump next depends where he is. So I'll put it in picture form here. (GUIDE: 0 = Where Solar Man is, + = Where Solar Man can jump to, x = Where Solar Man CAN'T jump to.) 0 + + + x + 0 + + + + + 0 + + + + + 0 + x + + + 0 Everytime he jumps, he can literally just jump, or jump then throw a Solar Blaze at the peak of the jump. After he throws once, there's a chance he throws again. And that's the AI. It may look long and complicated, but it's basically jump and throw again and again and again. ---power gear--- He charges up his artificial sunlight, making it larger and larger, then he throws it in the air, where it explodes into crispy goodne- uhh... fiery breezes. (...went overboard there...) Then he jumps. Then at the peak of jump, he throws a Solar Blaze. Then you repeat that two more times. Epic. ---credits--- Sprites INC for Solar Man spritesheet CAPCOM for Megaman Mega Man 10 for the boss theme Credit to CAPCOM for sound effects Credit to XStables for gear effect. Rest is by me. Credit to you! :)