Update Notes: (8/19/2020) I have finally finished Chickenzilla Chase, over two months after the original release. The changes I've made are pretty substantial: Chickenzilla's code is fixed once and for all, every map is now gradient, golden eggs will appear or disappear quicker depending on your difficulty mode, golden eggs have a new effect, red eggs' coding was fixed, normal eggs now bounce away when you collect them, and the "3, 2, 1, GO" is now gradient as well. It was a blast to build this game, and I really can't thank all of you enough for the support you've given. A new game is on the way, and just for reading this, I'll give you the topic, "space". Anyways, goodbye for now! Chickenzilla Chase! is a game based off of the not so famous movie saga. In this game you play as Heather the Hen, navigating through mazes whilst dodging Chickenzilla, who is always one step behind you! Your score is in the top left section of the screen and will go up by one each .75 seconds in easy mode, 1 second in Medium mode, and will NOT automatically go up in Hard mode. Collecting eggs ups the score by 5, golden eggs are collectibles that up the score by 10 but disappear after 4 to 6 seconds, depending on your difficulty level (appear 3 times in each map). Red eggs appear and will last for 5 seconds before automatically disappearing. Pick one up and you lose 10 points. There is one of these evil eggs in the beginning, one after you trek over 50 points, and another after you surpass 100. Watch out! Use the arrow keys to move, hitting the 0 key will make Heather dash, but drains her stamina. If stamina hits 0 you cannot dash anymore. Chickenzilla gradually gets faster depending on how high your score is(depending on difficulty mode, he will get faster slower or fast quicker), but if you collect a golden egg he will automatically jump in speed, so be careful! There are 6 maps, City, Farm, Police Station, Jungle, Sky and House. City is the easiest, Farm, Jungle, and Sky are medium, and the Police Station and House are the hardest! This game will be updated over time, so new content should be coming soon! Project: Red Update (6/6/2020) Mapping Out Update (6/11/2020) Sky's the Limit Update (6/30/2020) Level Up Update (7/13/2020) Difficult Times Update (8/2/2020) The Last Stand Update (8/19/2020)
Update log: Version 1.0: Initial release Version 1.0a: Fixed glitch regarding eggs Version 1.1 (Project: Red): Fixed a movement glitch, added red eggs, changed appearance of golden eggs. Version 1.1a: Hover your mouse over the play button, it now has a sort of animation. Version 1.2 (Mapping Out): Two brand new maps, slight movement glitch patched. Red Eggs modified. Version 1.3 (Sky's the Limit): Chickenzilla coding modified and fixed, Heather coding altered/new run animation, maps slightly changed, Sky map added Version 1.3a: Chickenzilla has animation in game now, Heather movement animation fixed. Version 1.3b: Heather now regenerates stamina. Police Station modified. Version 1.4 (Level Up): Level selection screen added. Version 1.4a: Ending screen changed. Version 1.4b: Score can no longer go negative. Version 1.5 (Difficult Times): Added difficulty selection screen. Version 1.5a: Fixed cover (did not fit screen), difficulty selection screen changed. Version 1.5b: Adjusted Police Station Map, changed sound difficulty selection screen buttons make, and added indicators during maps signifying what mode you're on. Version 1.6 (The Last Stand): Every map now gradient, Chickenzilla code fixed, red egg, normal egg, and golden egg have new effects. Golden Egg appears or disappears at different times depending on difficulty, and "3,2,1, GO" are now gradient. Final Version. Thank you to all my followers, who have pushed me to make this game great! (6/3/2020-8/19/2020) :D