Press the respective keys to each move, and remember to read ALL of it. Player 1 (Fire + Wind) WASD to move, Z: Fireball Barrage - Shoots multiple fireballs towards opponent, dealing moderate damage. 3 second cooldown, 1.5 with active Fire Body. X: Great Fire Blast - Shoots a large fireball with a burning trail that can still harm the opponent, dealing high damage. 10 second cooldown, 5 with active Fire Body. C: Blaze Column - Creates a random blaze column corresponding to the mouse pointer. 5 second cooldown, 2.5 with active Fire Body. V: Fire Body - Enhances all moves' damage and cooldown speed except Hell's Core, can damage opponent with body, dealing high damage. Also heals player. M: Hell's Core - Creates 10 random explosions, then creates a huge expanding orb that deals off-the-charts high damage. 15 second cooldown, 15 with active Fire Body. Y: Wind Cannon - Creates a spiraling gust, dealing moderate damage. 2 second cooldown. U: Wind Tornadoes - Creates 6 tornadoes, each dealing moderate damage. May be a bit buggy. 3 second cooldown. I: Wind Ascend - Creates a small burst of wind around the player, dealing moderate damage. 4 second cooldown. O: Spiral Spin - Increases movespeed and deals low damage on contact. 2 second cooldown. P: Wind Gust - Creates a huge tornado, dealing high damage. 10 second cooldown. Player 2 (Water + Grass) 1: Water Beam - Shoots a small water beam, then creates another one much larger, small deals low damage, large is moderate. 3 second cooldown. 2: Water Bullet Barrage: Fires multiple water bullets at the opponent, dealing moderate damage. 2 second cooldown. 3: Water Tornado: Pulls opponent in, dealing moderate damage. 3 second cooldown. 4: Water Tumble: Significantly increases speed, deals low damage. 2 second cooldown. 5: Water Dragon: Spawns a dragon which moves toward the opponent, with a large explosion at the end, dealing high damage. 5 second cooldown. Q: Spore Bombs - Creates 3 bombs, dealing moderate damage and healing the player from the damage taken. 3 second cooldown. W: Poison Needles - Creates 20-40 needles that travel toward the opponent, dealing high damage and healing the player. 5 second cooldown. E: Vine - Creates a vine that reaches toward the opponent, and teleports the player to it, dealing low damage and healing the player. R: Leaf Whirlwind - Creates a small whirlwind, dealing moderate damage and healing the player. 3 second cooldown. T: Poison Bomb Barrage - Creates six rotating poison bombs, and a large poison core, dealing high damage, healing the player, and poisoning the opponent. 10 second cooldown.
@Capt_Boanerges loved! Note: Considering that fire does more damage than water in this two-player game, water is given a smaller cooldown time for all attacks. Fullscreen recommended. Credit to @Deadly-Shadow for the 8-bit song, "Rush". Credit to bensound.com for other music. All code and art by me except for the element symbols. Update Log Alpha v.1 Released! (5/21/2020) Alpha v.2 Grass element and Wind element added. (6/15/2020) Damage buffs. Graphic revamps. More buffs, Ultimate moves nerfed. (9/20/2020) Boost Hero Event (10/02/2020 - 10/10/2020) More nerfs, removed "Great Water Barrage" to make game more accurate to the original. (10/26/2020) #games #elemental #player #trending #stopreadingnow #memes