
Me: Man, I'm feeling so overwhelmed! Brain: Huh. You know what you could do? Me: what? Brain: take on another map part! Me:... what? Brain: And start messing with 3D modeling on it too! Me: this seems like it will do nothing to decrease my workload. Brain: but it would be f U N! ... and now we have this. In all honesty, this *was* pretty fun. :) I had to recode/cut a lot of scenes out of the old map part because that one was a whopping 15 seconds long. (You can see the full super-old part at https://scratch.mit.edu/projects/398326169/ ). I actually might have cut too much because now there's this kind of still space at the end whoops but it works well with compare/contrasting this way, I think? Anyways, on to the technical stuff if you want to hear me blabber about my process! Because I did start doing some new things in this. Most notably, I started messing with blender (for the backgrounds on the first and 3rd scenes; I also made a rough 3d model of a cat that I traced/referenced for that rotation scene. Which was by far the hardest and most painstaking of the four and I still am not entirely happy with the face.) I also discovered how to use blend modes on movie clips in Animate. I mean, I knew a little about it but since movie clips are, ironically, the types of symbols that don't move from frame-to-frame (I don't know why they chose the naming system that they did, TBH), I figured it wouldn't work half as well as just making another version in black and white and using that as a mask for a layer with any number of blend modes or gradients in After Effects. I still think that works better, but in the interests of keeping everything in the same program as you go, it turns out you can make a graphic symbol with a movie clip symbol inside of it that's masked by a moving shape and the blend mode on the movie clip inside the graphic will still apply in the main scene. Idk if anyone needed to know that but I found it interesting. I also had some fun on the still frame; I actually decided to lay out/plan out all the colors and blend modes and shading in medibang, and then export that -- the version with the right colors but rougher shapes, then colorpicked the colors straight from that for painting in Sketchbook, instead of bothering with trying to add blend-mode-layers without clipping masks. I really like how it turned out! ... Also, I'm pretty sure the last scene looked much brighter when I was putting it together, now it looks really underexposed but I don't feel like exporting it again and the idea gets across, right? Anyways. YEET! :) Might go back in and fix the timing later but right now I need to go take a break from the screen. My eyes hurt ;u; //update: made a few minor edits to the timing to get a better view of Prism's scene
Soli Deo Gloria Music: TheFatRat, The Calling MAP Host: @rosevine1000 Programs used: Blender, Adobe Animate, Autodesk Sketchbook, Medibang Paint, After Effects (just a little, in an attempt to up the exposure on last scene a bit. And then adding particles because particles are fun.), and Firealpaca (for sketches).