If you ever actually get the final weapon, be proud of yourself. Zombies Attack! Double-click Green Flag to Play. Highscores (Only Scratchers can achieve highscores, New Scratchers can't get highscores and cloud variable don't work with them): 't' for the amount of time the most durable player withstood the zombie hoard (time highscore) 'o' for the length of time the most aggressive player took on the zombies (combo highscore) 'c' for the amount of wealth owned by the richest player (cash highscore) 'R' to reset your position, 50 sec cooldown 'P' to summon platform - can stay for 35 seconds, has a cooldown. 'I' to remove platform Arrow keys to move. Down arrow to reduce jump effect after jumping on ground zombies. Space to Attack 'S' for Special (more about this in notes and credits, along with lots of other information).
Improving special attacks to make them less static, fixing bugs, revamping graphics for update 1.3.9 Small tutorial at beginning - extra tips at bottom. I SUGGEST READING WHAT'S BELOW HERE AFTER YOU GET ACCUSTOMED TO THE GAME TO AVOID CONFUSION ----------------------------------------------------------------- NOTE: - Combo powers up after hitting 20 combo- Don't just charge in when you get a high combo, if you go too fast there's a chance the enemy could hit you. Combos can be very vital late game, as they allow you to kill zombies WITHOUT wasting stamina. Combos d however lose alot of potential if you're out of stamina. On the right, the top number is 'max combo' and the bottom number is 'charged explosions' (the latter only being useful once you've unlocked 'mass explosions'). At 300 time, the game reaches MAX intensity EXTRA INFO: The top bar, blue, is the stamina bar. Every attack you use decreases your stamina, however, your stamina slowly recovers. If your stamina is too low for an attack, you can't attack. You can, however, jump on most zombies heads to kill them (apart from the Giant Zombie). If you completely run out of stamina, you become slow. Zombies: Zombie - The slow, small ground zombie. Gives one coin when defeated Pterodactie - The areal zombie, you can't go beneath it, it is much faster than the Zombie. Gives 5 coins when defeated Zomboss - A huge zombie with 50 hitpoints, you can't jump over it unless you are on the platform. Gives 40 coins when defeated. You can jump on top of it, but it drains stamina rapidly. All Zomboss' in sight share same HP, meaning that if a Zomboss spawns while you kill another one, the one you were fighting will acquire full health (however, if there are 3 Zomboss' already spawned, killing 1 kills all 3). Zpeedo - A faster version of the Zombie. Gives 10 coins when defeated Zpikie - A bunch of zombies grouped to form a spike, very occasionally comes, A warning is given when coming. Nothing you can do to stop it. Aerial Zomboss - most bulky zombie (yet most slow) in the game. difficult to avoid. The ultimate challenge. Gives 100 coins. Sharing HP rules similar to Zomboss Weapons: Mass Explosion - a charged particle that explodes the surroundings, killing all nearby monsters. A particle charges every 40 seconds. Press 'x' to use Stick - a tiny, high energy using weapon. Stays for a short time. Extremely heavy but not very efficient. Big Stick - a larger, same energy using weapon. Stays for a much longer time. Also extremely heavy but somewhat more bearable than the Stick. Wooden Sword - Same as big stick, but uses a little less energy. Slightly lighter than Big Stick. Stone Sword - Uses much lower energy, however only stays for a short time. Extremely light, but somewhat harder to keep up. Harder to maintain. Master Sword - Uses same energy as stone sword, but stays for longer. A weapon made from divine metal. Extremely light and fairly easy to maintain. Hyper Sword - Stays for the same time as master sword, but uses an extremely low amount of energy. A legendary blade forged through powerful mystic fabrics. As light as a pebble and easy to maintain. The blade is also significantly huge. Fabric multiplies wealth. Hyper weapon - The weapon only for the highly skilled. This costly weapon operates similarly to the hyper sword, but also shoots a divine projectile which can be horizontally controlled and doesn't use stamina. The fabric is refined, increasing the production of multiplied wealth by more than double. Jump - Kills a single zombie (apart from zpikie), uses a very small amount of energy. Rarely, one jump doesn't kill (that jump doesn't use stamina) Credit to Minecraft for most zombie sounds, rest was made is scratch or from various YouTube videos for music. Thanks for 100 Followers! Tips for those who struggle to survive at roughly 100+ secs. 1. Maintaining a combo aura late-game is pivotal, as, once maintained, it doesn't use much stamina and can save you in tough situations. You can rely on swords more after you squire the master sword, or else swords should be used in more difficult situations as they use high amounts of stamina as compared to when maintaining the aura. 2. Sometimes, your stamina drops to alarming levels. Use the platform (press 'p') and get to the top (preferably through jumping on top of a Pterodactie) so that you can rest a little. 3. Careful when using the special, as it resets combo 't . 't