Hallo jeder, mrCamelCase hier! Yup, that's right, I'm flexing my absolutely incredible German skills. Gotta justify taking a year of German somehow... Anyways, today I made a cloud highscore engine that not only records the highscore, but also the user who achieved it. Click Gobo to see the current highscore and scoreholder, and click Scratch Cat to see the engine in action. Essentially, this works by first asking the user to input the name they want to record their highscore under. I didn't use the username block for this because Scratch has no way to differentiate between upper and lower case letters (at least, to the best of my knowledge), which means that "mrCamelCase" would be recorded as "MRCAMELCASE". Not ideal, imo. So the workaround is to ask the user to input a name in all caps with no symbols or numbers. Once the user has done this, the engine will check the string he or she entered to make sure it has only contains characters the engine can encrypt (right now, that's just the 26 letters of the alphabet). If it's good, the engine will break down the string into a list, with each character in the string becoming an independent item. The engine will then use a second list containing the 26 letters of the alphabet to convert the string of letters to one large number. This number is then recorded as a cloud variable. In order to display the scoreholder, the engine just does the same process in reverse, converting the value held in the cloud variable "scoreholder" to a string, which is then displayed for all to see. I also built in a way of recording the previous highscore and scoreholder, so that if the highscore is somehow achieved unfairly, the creator of the project can go back and reset the highscore to what it was before. So yeah, pretty nifty I think. It was a little bit difficult to get it all set up but at the end of the day it was just basic string manipulation. Not as scary as you might think. Let me know what you think of this down in the comments. I might make some improvements later on as well. And, of course, feel free to remix this and make a really cool game or other project with it, or just have fun messing around with it. An engine like this has tons of applications, so you could really do anything with it. Anywho, cya round, and keep Scratching! -mCC -Update Log- v1.0 (6.10.20) - Initial Release -Credits- Pretty much all me lol. Scratch for the art ig. -Tags-