Thanks to Mojang for the original game of Minecraft and the block textures. v0.0.1: Added Steve Added hotbar, inventory, armour and crafting inventory slots Added grass block Added movement v0.0.2: Added loading screen Added lists for the terrain, calculated to be approximately 440 blocks wide The lists of terrain now fill up. Land now generates, along with logs X-coordinate movement works, y-coordinate is buggy v0.0.3 Fixed y-coordinate movement Trees now spawn with leaves It is now possible to break blocks v0.0.4 Different blocks now take different time to break Steve is now smaller Added health and hearts (health doesn't go down yet) The loading screen no longer looks like a dodgy screenshot, but now looks like a dodgy paint drawing Changed leaf texture to avoid bug with the block not identifying touching mouse because of transparency. Personally, I think they look a lot nicer but tElL mE wHaT yOu ThInK iN tHe CoMmEnTs DoWn BeLoW Spending a while figuring out how to not reach the clone limit, because when blocks break, the item drops can reach the clone limit and no longer exist. This causes bugs with lists and infinite repetition with infinite lag. A solution would include stamping the item drop sprite, but that wouldn't work because stamps always go to the back layer. A true solution would stamp the block sprite, but that won't be possible until I figure out the calculations involved, as currently the way it detects mouse touching it just uses <touching [mouse-pointer]>, which doesn't work with stamps, and it would require a bunch of complicated equations. Using stamps would be a huge step forward, though, as it would allow stamps to be used in other places and would also simplify blocks on top of others, which at this point doesn't work, and rather the leaf block had to be given a full block texture. With stamps, we could stamp the land texture and then the block texture, which would be far simpler than the clones. It would also allow for transparency, so we can bring back the original leaf texture. The next update will hope to fix this, but for now it will have to be very buggy.