Boss rush based on these mechanics: https://scratch.mit.edu/projects/409634772/ The instructions are pretty essential, so I'd read them. This game is a test for a sword mechanic in a future game. The small faces in the top left are your health. Once it goes to zero, you die and the game stops. Press the green flag to continue. You won't lose any abilities you've gained, you'll just be sent back to the beginning (unless you're fighting the boss, in which case you'll be sent to the chamber before the boss). Moving: It's pretty simple: left/right arrow keys: move Z: jump X: use sword P: change keys P: exit change keys When you hit something with your sword, you are pushed back slightly. This can be used to reach certain... higher up places. If you keep going to the right, you'll find a small boss. They're fairly difficult, but it shouldn't be *too* hard. I think. If it is really hard, I'd try to explore other places. That way you can get more used to playing as well as get items that will help you defeat the boss. ...and that's about it! If you have any questions, comment about it! Bugs would be especially helpful to find
IN WILDS BEYOND THEY SPEAK YOUR NAME WITH REVERENCE AND REGRET SOMETHING ABOUT SAVAGE SOULS AND MEETING CHALLENGES I CAN'T REMEMBER THE REST OF THE POEM I THINK IT ENDS WITH "DREAMED". - paraphrasing the opening poem of hollow knight, which is written by that jellyfish dude I think Credits: Hollow knight for inspiration. Me for making it. ...the circle tool in vector Monologue: I think it's kind of funny--I see a lot of people who say that they worked for a lot of hours on a game, asking for a love and a favorite. This game took me well over 15 hours, but I still see it as a demo. I feel like I'm too ambitious for my own good sometimes. So yeah! That's about it! My next game will be a boss rush featuring mechanics from both this game and "Platform", which should be fun. ... and here it is: https://scratch.mit.edu/projects/409634772/