Press space to spin the example cat faster I made this as a test to see if I could make a decent platformer script that can deal with an undefined dynamic world. The results were surprisingly good, and I feel that this could be incorporated into a game with nice results. This was really easy to make, as well, because it's mostly common sense. Increasing the resolution makes collisions lag less but may also reduce the accuracy of the physics simulation Even on the much higher resolutions, though, most collisions will work, the player may just be pushed to a slightly further location. The problems with high resolutions would be most visible in corners, in case you don't notice a difference Due to the style of collision, you can go go out the side of an object you hit hard. That is because all the engine knows is that that is the best way out; I am working on a fix but it may introduce more lag than I can accept. This was a breeze to make, so I don't really mind if you take it without credit lol