I was wondering how I could make the OS easier to code. My idea is to use the list called 'pettyVars' to save and load data - positions of objects, costumes used, text, transparency &c. // Hopefully this will make it easier to understand the code since essentially it is all just these objects being defined (D) or rendered (R) [i.e. shown on screen]
// The job for the coder is then simply to make more types of objects as required, as well as making details not worth specifying in the list, and then artists can more easily specify details in the list so that the overall result is more visually appealing! // What is the pin?: The pin is the first item on the list where an object is saved or loaded. For a given type of object, the length (e.g. 14 items within the 100 item list) and the relative position of attributes are already known so do not have to be said. // I will release more documentation on this language within Scratch but first will try to code it & do a bit of rendering. TODO (4) the documentation