Hello Everybody! Welcome to the new & improved Scratchbuild 2! Here are the Controls: -Click, or E to place and swing weapon ======================================= Mouse Mode 1: -point and click to place blocks, or e Mouse Mode 2: -use arrow keys to move crosshair, e to place. - F to move crosshair freely, but you won't be able to place blocks until you release the key. =========================================== -WASD for movement, jumping, and ducking?! -Q to sit down, and enjoy the A T M O S P H E R E -1 and 2 to cycle blocks - 3 and 4 to switch between swords or blocks - 5 to toggle mouse mode =========================================== Quick Notes: Less Blocks for right now, because I'm currently practicing other things, like maybe particles, actual time being put into sprites, better clone systems, and gravity that doesn't bring your game to SPF: Seconds per frame. (E.X: Summoning a slime enemy in SB1 would seriously mess up your game.) The First Scratchbuild messed up in major ways, so here's a meaningful changelog: Update 2.1.0 (Release) -You're not a cube anymore. Hooray! -Real Time RENDERING! No more waiting or having to turn on Turbo mode to have the scene render properly! -Added Music for the Biomes! All made myself. -All Art Was Made by me (Not that it was stolen in the last one...), but I made this one feel a little more like Terraria with the background screens. The Character, Hannah, took the longest to make. -Cloning IDs took place in this one, such as in areas with grass and trees, which is why they all behave so differently. -Sand Physics! WOAH!!! Pretty lame, but sand is a clone when you first place it, but once it figures out it won't move down any further, it snaps to the grid and stays put! (You can even land it on your head) -Cacti has cacti fruit on the top of the cactus sometimes (Doesn't do anything though...) -'Legit Sound Effects'; Jumping, Switching items, etc. -2 Mouse modes: press 5 to toggle between mouse or arrow key mouse controls. -Better Hud -CUSTOM BIOMES! Terrain Generation: -Added my own 2D perlin noise, basically. Land smoothening exists, but the forest is a little bit more terrainy on purpose. IN DETAIL: So the starting point is still on the left side of the screen, but the y scope for where it starts at is different. Getting smooth terrain was easy. since the game snaps to grid, I added a Ydest, basically, the game records its Y position, then adds or subtracts a number that is dividable by 8, and in the next row it renders stone or sandstone up to that Ydest, then the other stuff (Grass, Dirt, etc.) -"Seemingly bigger worlds": The pixel art for everything is accurately scaled, and small, so you have more build space! -TREES AND GRASS ARE ANIMATED!!! It sounds like nothing to get excited over, but seriously it's been something I've wanted to get right for a while (I knew how, but did not wanna go to the trouble.) -Unfortunately, You can't erase blocks to reveal the background, because scratch doesn't have that.
thanks for playing I guess.