To switch between levels, press the little arrows on the screen or use the keyboard's left and right arrow keys. up, space, w, or click to - jump in cube and hold to keep jumping - fly in ship and release to go down - switch gravity in ball In cube mode, hit a pink pad to jump low, yellow medium, and blue to switch gravity. Jump on a pink orb to jump low, hit a yellow one to jump medium, and a blue one to switch gravity. Avoid spikes and bumping into walls. Collect coins for 25 points each. Get to the yellow line to win! [PAUSE] Press P to pause [RESTART] Press R to restart level. [VOLUME CONTROL] Press V to turn on/off sound. See other Geometry Dash games for more content.
I'm not adding any more cloud because it's glitching the project. This is my first — and probably last Geometry Dash project. Note: I'm still working on this. This is not finished. To call this finished, I will need to make all of the levels that will save (with a maximum of 22), and I haven't yet gotten to that point. CREDITS Thanks @griffpatch and @hoppingicon for their projects, levels, and some scripts. I changed all of the levels, though, but thanks to everyone! Even you for playing and viewing. Special thanks to RobTop Games for the original game itself. Editor music "Stereo Madness 2" by ForeverBound. I found the Back on Track cube already there. The Can't Let Go cube I found from @skircle. All other icons from Wikipedia. LINKS The links I used to make this project: For levels 1-3, and all original coding and graphics: https://scratch.mit.edu/projects/105500895/ For levels 4-6: https://scratch.mit.edu/projects/118638917/ For levels 7 and 8, and help with mirror mode: For level 9, and its tileset: Please love and favourite them if you have the time, and follow the creators since all I did was combine them in one project and edit them a bit! UPDATES Huge update! Made gravity work the proper way, which meant needing to redo every level except the first one. Mirror transition is much improved. Added correct placements of many particles. More accurate levels. Many bug fixes involving the ball. Fixed the level select 6-7 "jerk" in menu. Actually did Cycles correctly with the ball. Made portals activate on collision rather than scroll progress. Made Back on Track easier (v3.0) Reverted some dumb changes that I didn't like (v2.86) Fixed some reverse gravity rainbow particles (v2.85) Slightly improved the particle positioning (v2.80) Cleaned some code, deleted unnecessary scripts, got rid of background select because nobody really used it anyway, as of yet, I really do not plan to implement a tenth level (v2.78) Death particles were positioned correctly (v2.77) Made some text clearer and reset my mind to attempt a new level, possibility of a tenth level very slightly higher (v2.75) Jump height raised closer to original (v2.74) Cycles is finally released after over one and a half years! Have fun! Sorry about the second ball portal (v2.72) Cycles is nearly finished! (v2.64) Recreated Jumper's gravity portals a bit to make it more like the real thing (v2.6) Continued working on level 9 a bit, new tiles, ball mode done, although extremely glitchy! (v2.5) Fixed the level select 5-6 "jerk" in menu (v2.45) Ball mode almost finished!!! (v2.43) Ball mode has a higher chance of happening! (v2.38) Fixed eyedropper tool when hovering mouse over nothing (v2.37) Added eyedropper tool in editor press E to activate (v2.36) Fixed Dry Out's fade colour better (v2.34) Made framerate faster for slow computers (v2.31) Added some more realistic level design (v2.3) Fixed some shadow effects and worked on Cycles a bit more (v2.2) I fixed the glitch in the menu when you press the right arrow key and you keep switching levels (v2.19) Player sprites edited a bit (v2.14) Chains are blue now (v2.12) Level 3 was redone completely due to flickering (v2.11) Level 8! Good luck!! (v2.1) Some ratings were fixed, thanks (v2.05) Jumper's music was edited so that it wouldn't end in the middle of the song (v2.0) I made Can't Let Go slightly easier. Mirror mode is not working correctly, but I may update after being shared. You can also press "U" while pressing a number to "reverse cycle" through tiles in level editor mode (v1.9) Three new "complete" messages added, tell me if you get them all (v1.8) Recent estimates predict it will come at about 8-1-2021, but as I am in no hurry, maybe later (v1.73) More geometry added... Time Machine is coming in about two weeks, I'm afraid (v1.72) Dry Out and Base After Base's gravity portals now work better (v1.7) Level finish mode has been tweaked with and is now more like the original (v1.63) The upside-down orb's flash was centered on the orb (v1.6) Fixed level 6 cloud data (v1.5) Levels 4-7 were fixed with a bit of detail, and data for mirror mode was added (v1.4) Level 6's third orb now must be jumped... yes, I guess that's kinda cheating (v1.37) Yep... level 7 is out now!!! (v1.3) Upside-down ship added for level 7 (note: I cannot beat the real level seven, so I will guess where the gravity portals are). (v1.26) Pink beacon glow and circular jump particles (v1.2) Level 6!!!! It's out!!!!! (v1.1) Can't Let Go, so close to being finished! (v1.02) Official release (v1.0) HASHTAGS