Hello and welcome to Key Slammer: Alpha! This game was inspired by my previous Key Slammer, as well as elements of Dance Dance Revolution and Beat Saber. Right now, Key Slammer: Alpha is in its Alpha version (haha), and I need testers to help me out. Use the arrow keys to press each key and watch the meters to check your progress! Tell me what you think in the comments, any feedback is helpful;!
I'm welcome to any remixes, but there are a few things you need to know: - The song interval requires an odd equation to change for your song. Here it is, where a = song length, b = the "off-beat interval", c is the "off-beat length", and d is the "interval divisor". After running through these equations for your song, you should get a perfect interval! [a/180 = b] (time how long it takes the meter to fill up, that is c) [c(180) = ad] [a/d] - The speed at which the hit/miss graph fills up (look for a "change y by" block in their code) will need to be changed for longer or shorter songs. I don't have an equation for this, just play it by ear. - The incoming arrows are set to shut off at 245 hits + misses, change this as well for longer or shorter songs. - To change the difficulty of the game, go into the code and change the scripts that regulate arrow cloning in each arrow, namely the "pick random" block, and try changing the value that is currently set to 5. Larger number = easier game!