edfYou'll probably need to press the flag twice for it to work properly. SIDE NOTE: The map is supposed to go over itself, as the floors are sometimes over each other. Likely not going to receive many updates since the jam is over, but I'll be change some things. Each floor, and the whole dungeon, is always randomized, down to the enemies, items, aesthetics, and many other things. A new take on the classic, everyday Dungeon Crawler RPG. Instead of playing as the hero, you play as a lowly enemy who has the task of fighting the hero. However, you weren't given any items! You only have one minute before the player arrives to gather the best gear you can find, while also interacting with other enemies around the dungeon. However, the player doesn't seem too happy that you stole all his loot... How will you match up when you have only One Minute to prepare?? If you let him corner you, he might get a little boastful and your fellow enemy can probably finish him off. Although, it's not the biggest power move... Difficulty of the game is scaled by the distance from the entrance and the weapons you pick up. The further into the dungeon you go, the more worn out (and the lower the health of) the player will be. Controls: Arrow Keys: Movement Space: Attack Z: Select
Creativity Award! Thanks so much to @Mazmythic and everyone who played the game. Created for uGame, hosted by @Mazmythic. All assets, sounds, and music made originally by me, using SFXR (Sound effects), BeepBox (Music), PiskelApp (Art), and Scratch (code). Updates: PRE-JUDGING Added mini-map of the dungeon, and fixed some issues with the stairs and general layout. POST-JUDGING Added hitbox instead of using the costume as a hitbox, as this allowed easy clipping into walls. Also removed debug key allowing to set the weapon to Sword. "Balanced", but mostly just fixed the Bow -Bow now stops the Orc while he is shooting the Bow. -Fixed a bug where the Bow would stun the player as if the player were hit by a normal weapon. Added WASD support