Left Arrow: Move left Right Arrow: Move right Double Tap Left Arrow: Dash Left (Coming soon!) Double Tap Right Arrow: Dash Right (Coming soon!) Down Arrow (on ground): Crouch (Coming soon!) Z: Jump Tap Z (in air): Double Jump (Coming soon!) Hold Z (in air): Climb X (on ground) Neutral Attack (Coming soon!) X + Any direction (on ground): Tilt Attack (Coming soon!) X (in air): Neutral Aerial Attack (Coming soon!) X + Any direction (in air): Tilt Aerial Attack (Coming soon!) C: Neutral Special Attack (Coming soon!) C + Left Arrow / Right Arrow: Side Special Attack (Coming soon!) C + Up Arrow: Upward Special Attack (Coming soon!) C + Down Arrow; Downward Special Attack (Coming soon!) A: Shorthop (Coming soon!) S (on ground): Parry (Coming soon!) S + Left Arrow / Right Arrow: Roll (Coming soon!) S (in air): Air Dodge (Coming soon!) D + Any Direction: Directional Strong Attack (Coming soon!) F: Taunt (Coming soon!) Climb can only be performed on ceilings and walls (Wall version coming soon) Taunt may change depending on whether or not you're in the air.
This version will be updated often. this is my personal attempt at recreating a platform fighter engine, and although it's buggy, I will work to fix the problems. The green box represents the collision box of the fighter. In the future, the option to toggle it may be available, but first i have to make sure it actually works. Try to contact me more about problems with the gameplay, as opposed to the animations. The animations are simply not coded well, and will be fixed soon. Please read instructions before asking questions on how to do certain things.