Try to discover the attack patterns of each minion in order to survive, while completing the puzzle to escape. Also, DON'T PLAY IF YOU'RE EASILY SPOOKED. Anyone who plays Five Nights at Freddy's should be perfectly fine. ... This took forever to make.
DO NOT PLAY THIS GAME IF YOU ARE EASILY FRIGHTENED BY ABRUPT AND FRIGHTING IMAGES! >>>DO NOT!<<< Anyways, this is a find it/point-and-click game in which you must survive the monster that resides within the walls. It usually remains dormant until triggered by certain events. It uses a series of minions in an attempt to find its prey, who awaken their master after catching sight of you. The only exit: A door in the middle of the wall. If you're about to ask, yes, I was inspired by Five Nights at Freddy's HINTS: - There is one minion for each trigger - All triggers will awaken the monster with a short or no pause. There are no long waits between the jump-scare and the trigger. - If any of the minions are staring at the player, there is either no escape or a short period of time in which he or she can get away. Do this by going to another room. - The only object that the player cannot interact with is the clock. - THERE IS A WRENCH IN THE TOOLBOX. I think this is the one that everyone's missing. !SEE BELOW FOR STEP-BY-STEP GUIDE! DO NOT USE THE STEP-BY-STEP GUIDE UNLESS IF IN DIRE NEED! *SPOILERS* 1. Collect wrench, light-bulb, and paper from room to the right. 2. Burn the paper with the lamp in the room to the right. 3. Move to the middle room. 4. Use the wrench to let the knife fall from the shelf. 5. Collect the knife. 6. Move to the room to the right. 7. Move to the middle room. 8. Move to the room to the right. 9. Cut the sun picture on the wall three times, revealing a hole in the wall. 10. Collect the tin foil AND bullets from the hole in the wall. 11. Move to the middle room. 12. Move to the room to the left. 13. Click on the "beast hole" to expel the minion. 14. Click on the "beast hole" again to patch the wire if the wire has not already been patched. 15. Move to the middle room. 16. Move to the room to the right. 17. Move to the middle room (seeing the code in the wall is all you have to do). 18. Move to the room to the left. 19. Open the safe. 20. Acquire the gun within the safe. 21. Shoot the target until the key appears. 22. Collect the key. 23. Move to the middle room. 24. (WARNING! READ AHEAD ONE STEP) Open the door. 25. If the door is empty, click on it again to enter. If it is filled with a dark being with vague figures, immediately move to the LEFT room. The right will trigger a jump-scare because of the sun picture. There is a small chance that your movement will be locked. In such a case, click and hold on the door itself, hoping for a miracle. 26. After entering the next room, simply click in any area to prevent the inactivity jump-scare, waiting for the end of the game (feel free to explore). *SPOILERS*