EN: Arrow Keys L/R: Move L/R Z: Jump X: Insta-Shield C: Uncurl/Curl in Mid-air Down + Z: Spindash (There exists a bug where you will go very up if spindashing right and the side of a wall. Use this glitch to beat Tutorial Zone) Up + Z: Peel-Out Z during Jump and until touching ground: Drop Dash Enter: Pause/Resume. Also pauses music. The true instructions are: Make your own Sonic game with this! Changelog: Final Changelog: Version 1.1: -Tried to fix something. Beta Changelog: -Version Beta 1.8: -Made Title Cards more NORMAL -Version Beta 1.7.1: -Made the Level Select code harder. @spybaz posted it! -Version Beta 1.7: Debug Mode has been replaced with a hidden Level Select Code. Can you find it? At this time, it is NOT SFA Thing! Removed Mobile Support, it just screwed up everything. Added MultiMusic! You'll understand if you change zone. -Version Beta 1.6: An important bugfix fas been made. This makes the D-Pad just respond with Sonic moving instead of jumps, as well as fixing that Sonic forever looks up. -Version Beta 1.5: Mobile Controls are back, with more buttons! Also, they have changed from text to icons! Remember to double-click the Green Flag. Also, thanks to @AspenW3022 for the suggestion. -Version Beta 1.2.2: Fixed the SZ1's goalpost and now it shows the message properly. The Sonic head/life icon now is a clone. This reduced the sprites number. It can be still modified by going to the Life Icons sprite. -Version Beta 1.2.1: Added a goalpost to Sample Zone Act 1. Hovewer, Sample Zone Act 2 doesn't exists yet, which means that instead of going to the under construction stage of SZ2, you will receive a message. -Version Beta 1.2: Again, slightly modified the level to make the climbing part easier. Made a new Tutorial level! Now, Sample Zone is 2nd zone. It can't be Sonic 2 Expanded doesn't have an Multi Level system! XD Added a goalpost! -Version Beta 1.1: Slightly modified the level to make the climbing platforms part easier. Added an all at once hacked block. Credit to @qucchia for the block. Added an uncurl and curl button. Press C. Also works when touching ground in this build. Mobile Controls has been discontinued and removed from the game. -Version Beta 1.0: Modified the level. Soonly, it will be scaled to look unblurred in Scratch 3.0. Alpha Changelog: -Version Alpha 1.9: What all of you have been expecting from the Pre-Reset versions of the game! I present you... the Insta-Shield in GSE-DX! -Version Alpha 1.8: The Scratchuel intro has been added. If you tap or click in the thumbnail during the title screen, you can start the game. Bad Mobile Controls remain, though. When you Brake, Sonic now sees the correct direction. Wasn't true bugfix, though. -Version Alpha 1.7: Bad Mobile Controls has been implemented. -Version Alpha 1.6: The Sonic looking up in the thumbnail now matchs with his GSE-DX counterpart! The Sonic Retro screen not appearing was fixed! Now you start by pressing any key! -Version Alpha 1.5: The Sonic sprites made by now replace the GSE sprites. -Version Alpha 1.4: The improved SEGA screen made by is implemented. -Version Alpha 1.3 (very small update): All SFX has been replaced with the Genesis games SFX. -Version Alpha 1.2: Title Screen now has Music! Press Enter text now shows and hides like the Sonic games for the Genesis and Master System! You can now bypass the SEGA screen by pressing Enter! Tested in Sonic Retro splash screen, but didn't gave expected results. -Version Alpha 1.1 A new SEGA Screen has been added! A Sonic Retro Screen has been added! An early Title Screen Version has been added! -Version Alpha 1.0: Project released. For now, only a Neo-GSE with a working lifes system and a better lifes counter than GSE-DX Pre-Reset, along with different music supposed to be an high-quality rip from Sonic the Hedgehog 16-bit and a title card saying Genesis Sonic Engine Deluxe. And a new thumbnail. The rest was like Neo-GSE.
This is a buggy mess, even if you run it on TurboWarp! Link to a better engine here: https://scratch.mit.edu/projects/697758171/ Write in the comments if you guessed Level Select Code! But please do NOT post the code, otherwise I will make it harder! Important Notes = * *Click the Green Flag a few times to start the game properly. 200 views?! Thank you! Wait, 300 VIEWS?! THANK YOU! I am working in a Sonic Engine, so wait with this! Edit 25/11/2020: The aforementioned engine is out! Check it out into the More cool stuff/Advertising Other Projects section! Edit 27/11/2020 4:50 PM: This is gonna be featured again, but at this time in the Welcome project! Edit 2/18/2021 5:03 PM: Wait- 511 VIEWS?! This surely is my most-viewed project! More cool stuff: -Scratchy Hatchy Demo (based-in old Platformer Engine): https://scratch.mit.edu/projects/410986825/ -Platformer Engine (made to remix, not to play) (outdated): https://scratch.mit.edu/projects/410671873/ -A Sonic Engine: https://scratch.mit.edu/projects/454461560/ GSE-DX Pre-releases Archive: Coming soon! Credit to: @namebot2000 for music and thumbnail. Sincerely, this project would be more Neo-GSE-like (music and thumbnail) without him. @tomicool and @hahasamian for the 2 engines this engine is based in. @Scratchuel21439new (me) for updated Title Cards and the creator of the idea, which started in 1st June, 2020 but restarted development due to a problem uploading Pre-Reset 1.2 Beta. @SuperJet888 for the former SEGA screen and the Sonic sprites. @spybaz for the updated SEGA screen. @lua0029 for the Insta-Shield code which I taken from HIS GSE-DX. @qucchia for the all at once hacked block. @miclack for the Pause Music code. @MunchJrGames for the Sonic 2 Die sprite. And for last and most importantly, SEGA and Sonic Team for the Sonic series, official plushes, comics, movies, videogames and maybe other Sonic official stuff that I don't know about. Hashtags and tags: #scratchuelgames #platformer #sonic #fangame #sega gse-dx gse dx platformer Scratchuel better than