So, I'm sure you've seen all of those platformers where the twist is that you can draw platforms. However, many of them (I won't name any names) are pretty bad at recognizing drawing and blocking exploits. I cobbled this together as a potential solution to that problem. Feel free to use this engine with credit.
Here's what the vars do: Distance/Inaccuracy: Sets how 'clunky' and large each line segment is. Disjoint?: Nothing right now. Fuel: How many segments you can draw. Showing style: Sets display as a line, or a series of dots. Size: Sets the size of the line or dots.