Run https://repl.it/@Mushakushi/Compile-Image#main.py to get your own complied sprites. Copy-and-paste COPY AND PASTE.txt to the compiledValues list. To get the engine to decompile it. Run this demo (https://forkphorus.github.io/?webgl#409640009) (or yours) on forkphorus webgl renderer for almost zero lag! [INCOMING MESSAGE:] Hey you! can you help me out for one tiny second. OK, neat. Press the green flag and listen to the song (well other, than using the project :p); if you know what it's a rip of please tell me -- I downloaded this song from beebpox.co a while ago and never wrote the name. Thanks!
Based loosely on Pokemon Red and Blue's sprite decompression system. There is currently no support for animation frames -- as was with the original game. This engine works well with 8bit - 32bit pixel art with a 4 color palette (the later can be changed, but it's all hard coded; see inse) ~~~ Update Log ~~~ (v. 1.0) - Initial release (jul 5) (v. 1.0.1) - realized that the clone limit is 300. Added fps monitor. Overall improvements. You can now shift value and support of animations were added. (jul 9) (v. 1.1) - changed name from Pixel Art Sprite Decompiler to Pixel Art Post-Processor, to better reflect functionality. Changed the rendering algorthim: improved fps. Almost zero lag on forkphorus webgl renderer. Added a hue value map: it take a value and colors it accordingly. However, there's no support for saturation. I might change the renderer to pen instead of stamping (jul 10) (v. 1.2 ) Converts from grayscale to color. Only works with a 4 color palette -- this (the palette used and the amount of colors) can be changed in the code; see inside. Changed from stamping to pen to work with satuartion. (jul 11) (v. 1.3/ v. 0.3) So much improvements: changed color space from HSB to RGB; improved fps by 10. Removed recoloring, becuase I have to get a bit more aquainted with RGB. Decreased version by 1; there's no post-processing yet! Added option to render with squares or circle (pen smh) thanks for fast square rendering! (jul 11) ~~~ Pipeline ~~~ (1) - add post procssing! (2) - apparently stretchY broke in this project? I'll get around to fixing it later. We're probably not going to get to 1x as this is way to slow for me homey. ~~~ uh ~~~ Did you find out what the song was called? ? ?