Banana Joe's bananas are under risk of being eaten or destroyed by a group of hostile people! Help Joe defend against them! RULES: Your character: Must not be overpowered. Must not be huge. Must be appropriate for Scratch. Actually help in some way. Doesn't have to take damage from anything, but if this is the case, give them a downside of some sort. (For example, Pluto's extremely long charge time.) You cannot change the background or sprites. You can add music if you want, but please don't delete music. You can add new enemies if you so please, but please have them fit in with the style of the game. Feel free to buff and/or nerf anything. - Characters: - Banana Joe: Joe attacks by throwing banana chakrams at enemies. These deal decent damage, and can break projectiles. Joe can withstand 10 hits before being knocked out for a little while. Pluto: Joe's very strange roomate, who has the power to summon a circle of purple bullets. These fly in 8 directions, cannot break projectiles, and inflict decent damage. He takes a while to charge his attack. Pluto dodges all projectiles. Eyebot.02: A robot designed to protect the bananas. Circles around the electric fence when it is attacked, instantly killing anything. Once the fence is destroyed, it will leave. Bake (Or weird if you prefer): Contains a millitary grade machine gun, Bake teleports around the arena, strafing and spraying with his weapon. Normally he deals less damage over a larger area but sometimes Weird will concentrate on one spot instead. Tries to avoid barriers. Low HP but quick revive time. Tesla coil: Does not damage the doors directly but instantly zaps banana snatchers who are trying to steal the bananas from the side. Takes a while to recharge and is unable to be damaged. Dark Srave: He is quite strong and has two, but strong attacks, he puts mines, and attacks with a star sword. But there is one big minus - it has only 5 lives. Spider bot : This robot spider while move or attack with either a powerful canon, or multidirectional missiles. Have a lot of HP but take time to resurrect Goop: A formidable ally, can create spikes off its body to any enemy who dares go near him, and can charge into the doors and clap them to deal a lot of damage. It tends to stay close to the doors so it is more vulnerable to projectiles. It can get hit 10 times before dying - Objects: - The Bananas: Joe's most prized possession! He keeps it heavily guarded with an electric fence around it at all times. This fence can take quite a lot of damage, and deals small damage to attacking enemies. Once the fence is broken, the bananas can take 10-20 more hits before they are destroyed, and the game is ended. Rock Wall: Don't ask Joe why he has these. These walls will block projectiles, but will eventually break. Power Generators: Increases the Electric Fence's health. Banana Tree: Grow more bananas and increase the pile.
quality of life update is hereeeeeee Added two electricity generators: Regenrate the electric fence's health every so often. Explodes when electric fence falls. Added two banana trees. Activate when electric fence explodes. They grow more bannanas, making the pile larger. Reduced the size of Goop and Spiderbot. Reduced attack rate of spiderbot. --Dark Srave Nerfs-- -Is a lot smaller -Teleports instead of gliding everywhere -No more dialogue (attacks faster) -Revamped star attack. Now swings blade and shoots stars in front instead of the entire screen, and shoots less. The stars do not pierce. -Given infinite lives. Fixed the Barricades. They can now die. Added a widgets button on the bottom right, press it for things like a timer. Press it again to disable. Press a to remove it completely. Added two more enemies: 1. Banana hoarder: A banana guy dressed in green who has a rare chance of spawning every time a normal snatcher or runner spawns. Slower but can take around 10x more hits than a normal snatcher. 2. Banana boss: Spawns after a set amount of kills. Sometime's its 100, sometimes its 180. It's very slow and very strong so watch out. EXTREMELY tanky. Added Magic Doors: A buffed version of the normal door. Has a chance to spawn after round 1. They include 3 new projectiles: 1. Rocket: Spawns a homing rocket that explodes on impact. Explodes within 6 seconds if it does not make contact. 2. Phantom Bolt: An extremely fast bolt that partially pierces through walls. High damage. 3. Demon Scythe: Very slow, meaning that they can do staggering damage if your defenders are caught in the wrong time. Magic doors also spawn hordes of runners and catchers (up to 10 every time!) and they open once every second. Game now starts on 5 doors for more difficulrty. Gave weird a strafing attack. where he fires bullets all the way from the left to the right side of the screen. Removed weird's clones. No more weird armies. Gave goop infinite lives. Moved Wave counter to the widget menu. Crushed more bugs.