W A S D to move the witch. This is player 1. Click Bubbles to pop them and release an attack. This is player 2.
Fireball: 3 or 4 fireballs will be launched at the witch at average speed. They burn through her, sometimes causing extra damage. Plant: A plant sprouts from the ground and will shoot 3 leaves; two to the left and one to the right. They may be inaccurate, but each hit is 10 damage. Bolt: A lightning bolt appears and dashes towards the witch, dealing a good amount of damage. If popped nearby, it is almost inescapable. Diamond: A barrage of diamonds are thrown at the witch. They are slow and don't deal too much damage, but the attack is almost guaranteed to hit. Bomb: A bomb appears and blows up after some time. If the witch fails to escape, a drastic amount of damage will be dealt. Spore: Three spores are slow and will deal one damage upon hit, but these spores can be dangerous and can turn into thousands. Gas: Gas will slowly move towards the witch and if it catches up, It will grow and follow her until she loses it. Worms: Each worm will do two damage, but will dash towards the witch and deal three damage instead if they see her. Dandelion: A bunch of seeds will burst from the bubble and slowly fall, covering lots of ground. Water: A stream of water gushes towards the witch. Dust: Covers lots of ground in an area, but doesn't deal too much damage. Laser: Creates and fires lots of lasers, although they might not be too accurate. Glass: Throws a glass ball which shatters and releases sixteen shards in a circle around it. Urchin: Releases 6 urchins that move to a random space on the map. Once there, they are stationary but deal a good amount of damage when stepped on. Clover: Fires clovers at each corner from the middle. Flower: Fires five sets of flowers from the middle, at five weird angles. Cannon: Fires a cannonball at the player five times, which deals a good amount of damage. Bubble Rush: Spawns a ton of bubbles for you to pop. This is a rare bubble. Dice: Rolls a die. The amount it lands on is how many times it attacks, how much damage it does, and how much it increases the intensity. Soul: Has a 20% chance of success. If it succeeds, it deals 5 guaranteed to hit damage and increases intensity by 5. If it fails, It increases intensity by 1 only. Haunting: Spawns 3 to 5 souls, though it doesn't spawn until intensity reaches 35. Cross: Fires lines in a cross around it while turning. It deals a good amount of damage too! Tornado: Fires lines around it that curve and cover lots of space.