Hello everyone! NOTE: I highly recommend running this in Turbowarp: https://turbowarp.org/410199773 (some things break on Scratch) DESC.: The release of this project was never planned, but I shared it as a part of my 5 years on Scratch celebration. I haven't ever thrown the project into trash, because I really liked my ideas behind it. It has gone through multiple iterations, one of which was supposed to have randomly generated terrain, but it didn't work out in the end. TAGS: #Games #Minecraft #Towerdefence #Towerdefense #TD #Survival #Topdown
Do you have any ideas on what this game could be or what could it contain? If you have any creative feedback feel free to comment, thanks. Music by C418. UPDATE LOG: Alpha 0.0 - Scrapped development versions Alpha 0.1 - Five years on Scratch celebration release. New features include: a main menu, added story, one map and a disfuctional inventory system. The game's a walking simulator. Alpha 0.2 - Revival Update New features: partially complete revamped main menu, added new recources for future development, added time cycle (day & night last 5 mins), added health system, reworked the inventory system(still WIP) Alpha 0.3 - Great Greats Update New features: almost working inventory system, added survival mode, locked story mode, added an ingame clock to tell time, added new visual assets, added 100 text splashes to menu screen Alpha 0.4a - Inventive Update New features: working inventory & crafting system, changed general map size to fit a TD wave like system, fixed text splash appearance, added cows, added a tutorial (not finished) Alpha 0.4b - Light touches New features: cows can be attacked, killed & they drop beef, finished a demo tutorial, added base sites (not working yet) Alpha 0.5 - Unseen miriads New features: added pigs & chickens, added all required items in the game, added home base menu Alpha 0.6 - Update full of life New features: added world decorations (ex. roses, mushrooms, grass etc.), added a few new items, revamped crafting system - it can now subtract different items if needed in a recipe, developed further base menu and base stages, fixed some bugs Alpha 0.7 - First battlegrounds update New features: when holding a sword, you can now attack, zombies spawn rarely at night and will try to kill you, fixed some bugs, added base storage and smeltery (they are still WIP), you can now eat foodstuff by selecting it in the hotbar and pressing "z"