You're playing a demo of the engine's functionality. W to write your own text (good for testing the base engine) WITH SPACE AT THE END*!!! A, D to show, hide fps profiler Press space to initate and progress text** with npc Based on Mother 3's text engine. See inside to see how you can use the engine in your own Scratch projects! ~~~ foot on your sticky notes ~~~ *1 or just hit enter without typing anything for a long example bible exerpt *2 I'm not adding checks for this, becuase $name and $text are hard coded. Adding checks, when you can add a space yourself, takes up more space.... ** above steps are for demonstration only and should be removed in actual usage.
[FEATURES] (0) Custom name and text (1) Automatic text wrapping [PROS] - almost no (signifgant) drop in framerate - great for pixel art games - easy to use - customizable - designed to work with the "tick" loop; this is one of the reasons I made this. [CONS] - framerate hiccups (working on that) - not a huge con but requires 3 sprites to work (engine, text engine, npcs) [MAYBE IN THE PIPELINE] (?) Text animation with HTML-like tags and cloning; implementation of font sizes (?) Japanese typograpy -- minus kanji (2) Text skipping (2) dots or asterixs before line (1) New line capabilities in text (0) Better architecture; solve issue with framerate while displaying text (at least on my chromebook) (-1) Working on Pixel Text Engine Advance ~~~ update log ~~~ [v 1.0] - uploaded (jul 6) [v 1.0.1] - Now only requires two sprites; text engine and tick loop. Added sound effects. (jul 7) [v 1.2] - npc framework built-in; currently no support for two people talking back and forward. Moreover, everything renders on top of text -- known "issue" with pen. (see [CONS]). Added fps profiler (jul.7) [v 2.0a] - Changed from pen to cloning (see old version here: https://scratch.mit.edu/projects/405800333/) fixed a fps issue (because I was using pen, the screen was being erased and redrawn). (jul 8) [v 2.0b] - Yes! I There's finally support for back and forward conversations -- as long as you want AND as much people as you want (with bugs!) (jul 8) [v 2.0.1] - Finally fixed that bu with npc dialogue ( thanks for helping and , my brother for giving me random dialogue to test it out! (jul 9) [v 2.0.1] - nothing signfigant, just made the script draw the text box once during the dialogue sequence instead of every new part. [v 2.02] - Changed name to Kami-ko's Pixel Text Engine (previously Pixel Text Engine (cloning) v. 2.0.1). Fixed issues with user input ( 's suggestion). New version coming very soon (jul 21). [Update] - You can see a functional version in Paradoxology. I apologize for any bugs that have poped up in year and a half :< I guess there's a bunch of water here -- come on, be imaginative!