An Undertale Battle Engine! If you want, you can remix this and add your own enemy and attacks! Of course, you can also just play through the example battle I put together! HOW TO PLAY: -Arrow keys to move, navigate the menu, and move the shield around you -Z to select a menu option and shoot the taser -X to go back -Avoid white attacks -Move through orange attacks -Don't move through blue attacks -Green attacks heal you =========================================== UPDATES: Version 1.1: -Made it so that the enemy's name when you select FIGHT is yellow if they can be spared. =========================================== This is only the very first version of this battle engine, so there are some flaws. For example, right now I can only get the green attacks to heal the player if the script to do so is in the sprite containing the attacks rather than in the SOUL sprite. Let me know in the comments if you find anything that is glitchy or buggy or needs to be improved! =========================================== If you do remix this project, you can change the Enemy, Enemy Max HP, Enemy Defense, and ATK variables. Most of the others have to stay the same in order for the engine to work properly. For the text engine, capital letters don't work properly; if you want a letter to be capital, you'll have to put a lowercase letter that is surrounded by curly brackets. The same goes when using the Enemy variable to change the enemy's name. =========================================== Major credit to Undertale (obviously) This battle engine was made with a combination of @-Electro-'s and @SteveTheNarwhal's battle engines, with a LOT--and I mean a LOT--of code I added to combine the two together. @-Hologram for the blaster