* Move the Offset slider to move the colored cubes, Arrow Keys for finer movement * Up and Down changes the height of the green and blue cube test * "Vector sprites?" 1 and 2 change the detector and tiles respectively, green flag to put changes in effect.
<touching ()?> is a mess. A sprite just above a flat line of clones will report differently depending on its position, and a small sprite's collision doesn't match its visual if upscaled. Changing to vector fixes problem 2, but this workaround shouldn't have to be considered. Please Love and Favorite to spread awareness, and hopefully get the attention of the Scratch Team.