There's a lot missing from this project, like randomized enemy attacks, multiple partners, more items, changing Jimmy/partner order, etc., but it still shows off the concept. Help Jimmy McMann fight Jelly Knight! You have 6 options: 1. Jump: fill the meter to do between 0 and 4 damage* 2. Special: hit Jelly dude with stars to do 20 damage (star meter must be full to use special 3. Hammer: hold the left arrow key until the star lights up. If you time it right, you can do up to 4 damage! 4. Flee: Can't be used because you're fighting a boss, but usually would let you flee the fight. 5. Charge: makes your special meter go up by 1. 6. Item: can choose between heart potion, attack potion, or defense potion, each can only be used once. Items: Heart potion: heals 15 HP if used normally, however, if you still have the heart potion after you HP reaches 0, you will be revived with 10 HP remaining. This will use up the potion and your turn. Attack potion: Permanently increases attack by 1. Defense potion: permanently decreases HP lost by 1 Your partner Crackle has 2 moves: 1. Attack: does 4 damage to Jelly Knight. 2. Charge: makes special meter go up by one. Jelly Knight currently only has one attack that can do 3-5 damage** : sword slash *1 added by attack potion **unless defense is increased
Thanks to "https://downloads.khinsider.com/game-soundtracks/album/paper-mario-color-splash-original-sound-version-mp3/4-19%2520The%2520Circus%2520Ringmaster%252C%2520Lemmy%2520Battle.mp3" for the paper Mario color splash music.