Help Jimmy McMann fight Captain jelly! You have 6 options: 1. Jump: fill the meter to do between 0 and 4 damage* 2. Special: hit Captain Jelly with stars to do 20 damage (star meter must be full to use special 3. Hammer: hold the left arrow key until the star lights up. If you time it right, you can do up to 4 damage! 4. Flee: Can't be used because you're fighting a boss, but usually would let you flee the fight. 5. Charge: makes your special meter go up by 1. 6. Item: can choose between heart potion, attack potion, or defense potion, each can only be used once. Items: Heart potion: heals 15 HP if used normally, however, if you still have the heart potion after you HP reaches 0, you will be revived with 10 HP remaining. This will use up the potion and your turn. Attack potion: Permanently increases attack by 1. Defense potion: permanently decreases HP lost by 1 Your partner Crackle has 3 moves: 1. Attack: does 4 damage to Jelly Knight. 2. Charge: makes special meter go up by one. 3. Heals Jimmy by 5 HP. NOTE: Can only be used 3 times. Jelly Knight has two attacks: Sword slash and cannon. Sword slash takes 5** hp while cannon takes 10**. If you press space during the enemy's attack, you can guard and temporarily increase your defense by 2. *1 added by attack potion **unless defense potion used/ guard done successfully.
Thanks to Nintendo and "https://downloads.khinsider.com/game-soundtracks/album/paper-mario-color-splash-original-sound-version-mp3/3-18%2520The%2520Fortuneless%252C%2520Wendy%2520Battle.mp3" for the paper Mario color splash music. Also thanks to my sister, QueenReeses for helping me debug. You should check her stuff out too!