Dodge! - A simple yet fun bullethell. Gameplay: You must protect your cursor or in mobile, your finger from bullets. Game modes and bullet types are below. Game modes: Normal: A classic gameplay starting with 10 health. Only red and green bullets can appear. Hard: A harder gameplay starting with 1 health. Only red, black and blue bullets can appear. Impossible: An impossible-like gameplay which shares similarities with Hard, but bullets move faster and more random, and instead of bullets, red circles appear. Maybe there's another game mode. Who knows... Bullet types: Red: Follows the cursor and disappears after 5 seconds. Deals 1 damage if touching cursor. Green: Normal mode only. Has a 25% chance of replacing a Red bullet. Does not follow the cursor and disappears after 3 seconds, but heals 1 health when touching cursor. Black: Hard mode only. Has a 25% chance of replacing a Red bullet. Same with Red, but moves faster. Blue: Hard mode only. Has a 25% chance of replacing a damage-dealing bullet. All statistics are same with Green, but instead of healing, it gives the player a shield, which ignores the next damage dealing bullet. Red Circle: Only appears in impossible mode. Spawns in random locations and their final location is random. Disappears after reaching its final location. It will always reach it in 1 second. Ok, enough explaining. Have fun!
Announcement (28/11/2021): I actually did it https://highflyer222.itch.io/dodgey forgot to update this before lol Announcement (11/09/2021): I'm (probably) gonna recreate this as a real game and (again probably) share it on itch.io soon! I'll leave the link here when it's live. NEW: The 999 score limit is removed! Now, you can get as many as score you want! Also, there are cloud highscores for each mode. Check it out! CHEAT FIX: Now, if you put your cursor outside of the screen, bullets will no longer spawn and you won’t gain score. No cheating! NOTE: The highscore ONLY saves when you lose, and if you stop or restart the project, it WON’T save.