Press the green flag to start. See if you can guess the secret number!
Day 8: Create a project that uses a variable to decide when something happens. Wanted to create a countdown for a number guessing game and have one egg hatch for each choice. Variables were created and used to represent the number of guesses and as a placeholder for Henny's "pick". A message is sent after three numbers have been chosen if the answers are not correct. Numbers change colour after having been selected.