FLASH WARNING! i sOlVeD tHe lAg :D (it's lagging at the "game" bit) if the lag gets super bad so just go to https://forkphorus.github.io/#412699695 i think for less lag... (you will have to change the fps) or watch from see inside veiw. please watch all the way through... spam the green flageroo or it won't sync properly, also don't watch in fullscreen. idk how bad the lag will be/how long it will take to load so let me know in the comments. as the animation progresses, it will probably become more and more laggy, sorry about this, i will probably split it into two different projects later. also, sometimes it decides to change the size to a random size, rather than 100% (even though i put "set size to 100%" loads in the code), if it does this, you may have to reload, or just set it too 100% yourself, idk. if anyone knows how to fix this, please let me know, thanks. this took around eight hours straight to make but it was really fun exploring different animation styles. i also used a custom block for the first time on this account properly with it working and me understanding it so yey. also it may crash your computer, so i may have to shorten it into a part 1 and part 2, please let me know if you are having any problems. thanks. enjoy. frames: (too many) 432 (currently in play, excluding thumbnail, etc.) run-time: 3:38 minutes (well that's how long the song is) sprites: 9 (not all in use yet) it gets to a point where it's too confusing with numbers, etc, to continue. i didn't include my intro/outro because i felt it kind of ruined the solemnity of this amv. art: @BurntPotatoTarts song: unstoppable by sia music backpacked from @asavage-code's project: https://scratch.mit.edu/projects/406170673/ (for faster saving), also borrowed some intro code (edited) so go check him out. cooltext.com animated in scratch vector.