Welcome to the Diverging Maze. In this game, you are a happy yellow square in a maze. Your job is to collect purple tokens and stay away from red enemies, while the maze changes around you. First, shift click the green flag to enter turbo mode. To move, use the arrow keys. Mazes are made out of walls and paths, which will be a certain colour depending on your selected theme. I shouldn't need to say what they do. Touch the flashing purple square to collect a token. To get the highest score, you need to collect a token fast, and using as few moves as possible. It's no good waiting for a lucky maze iteration, because it won't stay for long and eventually the token will be completely worthless. When you earn 5 tokens, you get a spike. Spikes can be deployed by pressing x and will kill any enemies that walk into them. Enemies will appear every 5 tokens you collect (except for the first 5) and appear similar to the player but red. Enemies will move towards the player (they won't path-find or anything clever, just move in the player's direction) until they catch and eat you. Pressing Space will switch between sliders, information and nothing for a clear view of the map. If you can't see your character or the token, try swapping settings until you can. The Theme slider changes the way the maze appears. 0 is the default paper (light) mode, which is black and white. 1 is a paper (dark) mode, which has darker colours and is recommended for users at night. 2 is a hedge maze mode, with green hedge walls and dusty beige paths and 3 is toybox mode, with carpet paths and letter block walls.
Please don't mess with Width and Height sliders. They affect the size of the maze, but not the offset or plaza generation and I questioned their removal at many points.