Hello everyone, mrCamelCase here! First of all, thanks so SO much for all the attention and positive feedback I got on Memory Lane and particularly on Scraplands! I was not expecting anywhere near that much attention, and I am genuinely thankful to all of you for making those two weeks absolutely insane! Anyways, this is just a simple exhibition of an improved glide block I originally developed for Memory Lane. Click anywhere and the cat will move to that location, speeding up and slowing down very smoothly, and play around with the speed slider in the top left to see how it affects the movement. Basically, it works by first using the arc tangent function (otherwise known as the tangent inverse function) to point in the right direction and the sine function to move smoothly in that direction. It might look really intimidating, but it's really just a practical application of concepts in the average high school Geometry textbook (right? I didn't think there were any either!) :P The smooth movement is created by the sine function, which when graphed looks like a repeating wave. Since sine changes faster when further from a turning point (which occurs every 180 degrees), we can use this to make the cat move slower when closer to one of the points (meaning he speeds up and slows down more slowly). The arctan function is similar to sine, but here we use it to determine which direction we need to move in, not how fast we need to move. And yeah, I mean that's about all there is to it. I probably didn't do a great job of explaining this, but I tried lol. The point is, trigonometry is actually surprisingly useful, especially for programming (I use trig functions for something in pretty much all my games now). Without the sine and arctan functions, making something like this would've been a LOT more tedious, and probably not worth my time. Anyways, I hope you found this project / explanation at least somewhat interesting or useful. Feel free to remix and play around with it a little more or even use it in one of your own projects! Just please remember to give credit. Anyways, I'm going to get back to work on my upcoming games now. I'll catch ya later! Keep Scratching! -mCC -Update Log- v1.0 (7/26/2020) - Initial release. -Credits- Scratch Cat from sprite library. All else by me. -Tags- #glide