Inspiration: @12_LEGEND_COOKIE Colors: R (red), B (blue), G (green), Y (yellow), and K (black). Detected errors: On the octagonal map, nobody goes on edges. Updates: 1.7: Fixed timer (hopefully), units no longer ignore other units, rouges start in the center instead of at red, and when rouges attack, one will go to each color instead of 2 for blue and 0 for red (green and yellow both had the intended amount), rouges eliminate colors. (June 14, 2021) 1.6: Added unit health (supposed to make it less likely for a unit to walk through four or five others, but may have done the opposite) (June 11, 2021) 1.5: Hid fatality counters, but can be seen from the inside of the project 1.4: Added different maps; one still needs coding 1.3: Added rouges 1.2: Added fatalities, wins, and longest battle counters (July 28, 2020) 1.1: Fixed game-end issue, fixed green elimination (July 28, 2020) 1.0: Created, shared (July 27, 2020) At both 1.10 and 1.20, I will add two more armies.