Choose your class and go through randomly generated dungeons to defeat the legendary King Dragon! ~~~~~ CONTROLS ~~~~~ WASD ~ Move Mouse Left Click ~ Swing or Shoot weapon Space Bar ~ Dash, you are invincible at the beginning of this move 1 and 2 ~ Switch between sword and main weapon (1 for sword, 2 for main weapon you picked up) E ~ Pick up items that enemies drop Q ~ Go to the next level ~~~~~ EFFECTS CONTROLS ~~~~~ Y : Show / Hide ~ Health Bar and Level Info C : Show / Hide ~ Crosshair T : Show / Hide ~ Bullet Trail (A few weapons have bullet trails, such as snipers) X : Show / Hide ~ Background Effects (May help with lag, if there is any) ~~~~ PROLOGUE ~~~~~ "Welcome to the ever-changing Dank Dungeons, new adventurer! Here we shall prepare you for your quest to slay the fiery Dank Dragon on the deepest floor!" *He hands you a scroll* ~~~~~ HOW TO PLAY ~~~~~ ~ Pick your class and defeat all the monsters to unlock the Portal Crystal, in which it will take you to the next level. ~ There are 5 areas, each with a unique boss. Can you defeat them all and save the dungeon from certain doom? R : Reset level (sometimes impossible levels generate) ~~~~~ WEAPONS ~~~~~ "I myself, have only scratched the surface of the great maze before sustaining a crippling injury, so uh, I only have limited knowledge of the weapons found here. You will have to discover the rest for yourself!" "Here's what I've discovered so far" Rarities: Common -> Grey (Not great, but not bad either!) Rare -> Blue (Decent) Epic -> Purple (Good) Legendary -> Gold (Strong) Relic -> Red (Best of the best! But also extremely rare) "I've also noticed that better loot becomes more common the further you traverse through the dungeon!" ~ If there is lag, you can press X to disable background effects. ~ Danki's Tavern Inc. is not eligible to be pursued legally due to decisions the user makes based on this scroll's information. This scroll was designed purely to guide, and to provide a safe starting point for new adventurers. *Scroll ends* "Well you best get going then, best of luck brave adventurer!"
NOTE: If you get an impossible level, press 'R' to reset the level (rare but it happens). There are currently 5 worlds, can you beat them all? If there is lag, press X to disable background effects. Thank you for clicking on this project! If you enjoy it, let me know what you like about it and if you didn't enjoy it, please let me know what you disliked! I am always open to suggestions :). If you found some enjoyment from my game, feel free to leave a heart / star ALSO: If you find any bugs please let me know! I will have a known bugs list below here so you can see if I'm working on fixing a bug you've found already. Feel free to use / improve my random generation engine (all you need to do is backpack my Tiles and Tile Generator sprites) but I'd appreciate it if you gave credit if you do use it. Thanks! ~~~~~ Credits ~~~~~ Code: All me, generation engine was also designed by me Music (All of these are awesome games with excellent music!) : Menu Music ~ Mega Man III - Title Screen Area I ~ Act 1 - Cardinal Quest II Area II ~ Desert Temple - Legend of Zelda: A Link Between Worlds Area III ~ Ice Cave - Kirby's Return to Dreamland Area VI ~ Enchanted Cave 2 - Area 2 Area V ~ Bowser's Fire Sea - Super Mario 64 Boss Music ~ True Arena - Kirby Triple Deluxe Shop Music ~ Shop Theme - Fantasy Star III Death Song ~ Soviet Jump Game - Death Song Credits Song ~ I forget which game this is from Weapon Sounds ~ A bunch of Non Copyrighted Sounds (NCS) Art: All enemies and weapons were created by me, characters are sprites from the game Terraria. ~~~~~ Known Bugs ~~~~~ - Rare impossible spawns. (UNCOMMON) - Spawning in walls. (FIXED) - Enemies first shots not showing up in right place? (FIXED) - End of bullet travel path doesn't register damage properly to enemies (UNFIXED) - Splash effect from plasma weapons don't seem to work oddly (UNFIXED) ~~~~~ Changelog ~~~~~ Records the previous 7 patches, scroll down to the bottom for the latest update. v0.93 (March 21): - Reworked Plasmax (Legendary shotgun) into the Pyropump, a fire type shotgun. - Futuristic SMG (Legendary SMG) given frost properties and renamed to Frost SMG. My reasoning was I felt these two legendaries in particular were a bit on the weak side, so I figured I'd give them each a way to compete with the other legendary items. - Other small weapon tweaks - Small enemy tweaks v.0.94 (March 22) : - Added indicator to weapon drops on how good a weapon is! - Changed title art - Changed Rogue HP from 6 -> 5 - Began work on the next zone and added an enemy - Nerfed Leopard, as it was a bit too strong for it's class of weapons v.0.95 (April 2 -> 4) - Around 65% done the jungle area (Area IV), just need to work on the last enemy and boss - Tweaked some weapon stats - Completely overhauled weapon drop rates, now the distribution of rarity vs. floor is much better now. If you manage to get a legendary on area 1, consider yourself extremely lucky :D ( < 2% chance) v.0.96 (April 25) - Jungle Area (Area 4) finished! - Simple quality of life changes made, music on 1st and 4th area changed - Buffed Duelex to a point where I think it's viable - Buffed Pyropump slightly (DMG 1.6 -> 2.0) v0.97 + v0.98 (July 18th) - Added Bard and Enchanter classes - Added Dash (press space to use). It's currently in it's testing phase, I'm not 100% sure I'm going to leave it in. - FIXED THE HITREG ON SHOTGUNS :D!! This is a massive buff to shotguns! Your shots should have much cleaner detection which allows for faster attacks. - Swords now spin and hit all around them. Also buffed Broadsword size and attack speed. - Changed up the Wizard staff to Ice Staff and added 2 new class weapons (Lute and Fire Staff) v.99 (2021-2022) - Small changes here and there, will release full 1.00 when I find the time v0.99.1 (Jan-Sept 2022) - Many small QOL changes to improve the game overall. - Updated generation system (much more efficient clone wise, and fixes that softlock bug that had been bothering me since this game's creation xD) - Fixed wizards hat randomly making you stuck - Big changes to World 4: - Poison now makes you fire slower for 2 seconds rather than taking damage after a period of time - You no longer start poisoned on floor levels - Changed dashing to be better amongst all classes (I felt that dashing wasn't as good as it should be for classes other than the Bard, hopefully this incentivizes more players to use dashing in their runs). v.99.2 - Added a new WorldSelector to make the game more forgiving. After you reach world 3 or further, your username is automatically added to a list which allows you to select any world you wish at the start of the game. Thanks to all whom have helped with the development of the game over these past two years! Genres are roguelike, rpg, adventure, shooter, randomly generated, pixel, roguelike, rogue, dungeon