Z - Interact/Select (A) X - Cancel/Reject (B) You can play using scratch, however everything is really slow and laggy, so I recommend you to run this under turbowarp using this link: https://turbowarp.org/415304444?fps=60
Sprites, fonts, and dialogue from Pokemon, everything else by me 3.7.2 - improved performance a LOT when running on scratch, because scratch has a weird quirk with some custom blocks, and also made things animate better on scratch 3.7.1 - fixed some text engine bugs, and cleaned up the code a bit 3.7.0 - updated the text engine completely, now it's *pretty much* identical to the real thing 3.6.5 - added collision to everywhere again, and added ledges 3.6.2 - fixed a bug that was causing loading to take unnecessarily long on scratch (still pretty long though) 3.6.1 - made movement a tiny bit smoother if switching between two map boundaries + added loading indicator 3.6.0 - added a new system for warps like house exits. added a system for switching between maps without warps. added palette town and route 1. collision detection is temporarily disabled because i'm reworking how it works. also broke the text engine accidentally because why not 3.5.0 - added a new tile-based system for loading maps of large sizes, used for towns etc. also added interactable objects that can only be interacted from one side (the tv in red's house for example) 3.4.0 - completely removed loading times, reduced the amount of code by a lot, and fixed some positioning issues. also added some general niceties. 3.3.1 - fixed a bunch of bugs with text and warps 3.3.0 - added a system for warps 3.2.0 - added a system for interactable objects, and made a walking animation. 3.1.0 - rewrote everything because it's been over a year since i did anything with this + actually got collision detection working