Use https://turbowarp.org/#415581256 to preserve your sanity Turbo mode recommended but not required Features: Soft shadows Blinn-Phong Reflection Model with Gaussian microfacet distribution Multiple reflections Anti-Aliasing Spheres, rectangular prisms, cylinders, tori, and planes Textures To do: Octahedrons + capsules + cones Fresnel reflectance Add rotation First one to comment “Oooh shiny” gets loves on 10 projects. Too late someone already did
@Piano_Miles taught me about raymarching, helped me with shadows/reflections, and made the filmic-colorspace conversion thing. @Piano_Miles @Piano_Miles @Piano_Miles @Piano_Miles @Piano_Miles @Piano_Miles @Piano_Miles @Piano_Miles @Piano_Miles @Piano_Miles @Piano_Miles @Piano_Miles @Piano_Miles @Piano_Miles https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm Update log: v1.0: Initial release v1.1: Added multiple reflections and anti-aliasing v1.11: Fixed multiple reflections glitch v1.12: Fixed anti-aliasing v1.2: Replaced anti-aliasing with Monte-Carlo sampling v1.3: Added torus and cylinder v1.4: Switched to Blinn-Phong reflection model, removed Monte-Carlo Sampling, added Anti-Aliasing v1.4.1: Raised specular exponent v1.4.2: Improved lighting