Please update to the latest version at: https://scratch.mit.edu/projects/879632616/ (It's a complete re-write) WARNING: This does not include many features. Such as a depth buffer, camera rotation, proper view projection, vertex shading & normals, ambient occlusion, and many missing things in the OBJ and MTL importer. This is a simple 3D engine that i am going to use whenever I want to make a 3D game. all you need to do is say the points and connect them clockways. once you did that you get something like this. (I only did half of a cube). use wasd to move and arrows to look. There is no distance yet so it may be a bit glitchy right now.
TO IMPORT A 3D FILE FOLLOW THIS https://youtu.be/NxUeqbQmCIk After go inside the code and show the "import .obj" list and upload the .obj file to it @-Rex-Test- for shape filler (https://scratch.mit.edu/projects/509029922/) https://stackoverflow.com/questions/1560492/how-to-tell-whether-a-point-is-to-the-right-or-left-side-of-a-line for witch side of a line a point is on And a random vid I watched which taught me about triangles and if they get drawn clockways it will get shown but not anti clock ways