This is a simple project to demonstrate how to use a settings toggle button. There is a sprite called "controller". This sprite has no costumes, but can act as a point of initialization for the project. When the flag is clicked, the Controller broadcasts an "init" message. All sprites listen to this message and set the starting state when they receive it. When the toggle button is clicked, it toggles to its opposite state (off-to-on or on-to-off) by: - Setting the global variable SETTINGS_USE_SMILES - Broadcasting a toggle:on or toggle:off message - Cycling through its costumes to create an animation The Smile sprite listens for the "toggle" messages and shows or hides itself accordingly